jak-project/decompiler/config
Hat Kid bdded9ad8c
jak3: add missing texture animations (#3577)
This refactors some of the texture animation code a bit to better
support multiple games and adds most of the missing texture animations
for Jak 3 with a couple of exceptions/bugs:

- `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's
not showing up in-game, but it does display properly in the ImGUI debug
window.

![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813)
- `factoryc-alpha`: Some conveyors do not have the animation for some
reason.

![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196)
- This spot in Spargus seems to use texture animations, but it looks
like it maps to the `fora-water-dest` texture/slot, which comes from
`foresta-water`. Because the texture is not initialized, the texture
shows up black on first load, but it does show up after loading
`foresta`.

![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178)

![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd)
- `hfrag` texture anim is not handled yet. Probably needs some special
casing.
2024-07-15 02:25:18 +02:00
..
jak1 decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI (#3560) 2024-06-29 01:18:39 -04:00
jak1_demo decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI (#3560) 2024-06-29 01:18:39 -04:00
jak2 decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI (#3560) 2024-06-29 01:18:39 -04:00
jak3 jak3: add missing texture animations (#3577) 2024-07-15 02:25:18 +02:00