jak-project/game/graphics/opengl_renderer/Profiler.cpp
water111 b2052016e2
[decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00

145 lines
4.3 KiB
C++

#include <algorithm>
#include "Profiler.h"
#include "common/log/log.h"
#include "common/util/colors.h"
#include "third-party/imgui/imgui.h"
#include "third-party/fmt/core.h"
ProfilerNode::ProfilerNode(const std::string& name) : m_name(name) {}
ProfilerNode* ProfilerNode::make_child(const std::string& name) {
m_children.emplace_back(name);
return &m_children.back();
}
void ProfilerNode::finish() {
if (m_finished) {
lg::error("finish() called twice on {}\n", m_name);
} else {
m_stats.duration = m_timer.getSeconds();
float total_child_time = 0;
for (const auto& child : m_children) {
if (!child.finished()) {
lg::error("finish() not called on {}\n", child.name());
}
total_child_time += child.m_stats.duration;
m_stats.add_draw_stats(child.m_stats);
}
if (!m_children.empty()) {
float unknown_time = m_stats.duration - total_child_time;
if (unknown_time > 0.0001 || unknown_time > (m_stats.duration * 0.05)) {
ProfilerNode unk("unknown");
unk.m_stats.duration = unknown_time;
m_children.push_back(unk);
}
}
}
m_finished = true;
}
void ProfilerNode::sort(ProfilerSort mode) {
if (mode == ProfilerSort::NONE) {
return;
}
std::sort(m_children.begin(), m_children.end(),
[=](const ProfilerNode& a, const ProfilerNode& b) {
switch (mode) {
case ProfilerSort::DRAW_CALLS:
return a.m_stats.draw_calls > b.m_stats.draw_calls;
case ProfilerSort::TIME:
return a.m_stats.duration > b.m_stats.duration;
case ProfilerSort::TRIANGLES:
return a.m_stats.triangles > b.m_stats.triangles;
default:
assert(false);
}
});
for (auto& child : m_children) {
child.sort(mode);
}
}
ScopedProfilerNode ProfilerNode::make_scoped_child(const std::string& name) {
return ScopedProfilerNode(make_child(name));
}
Profiler::Profiler() : m_root("root") {}
void Profiler::clear() {
m_root = ProfilerNode("root");
}
void Profiler::finish() {
m_root.finish();
}
void Profiler::draw() {
ImGui::Begin("Profiler");
const char* listbox_entries[] = {"None", "Time", "Draw Calls", "Tris"};
ImGui::Combo("Sort", &m_mode_selector, listbox_entries, 4);
m_root.sort((ProfilerSort)m_mode_selector);
ImGui::SameLine();
bool all = ImGui::Button("Expand All");
ImGui::Dummy(ImVec2(0.0f, 80.0f));
draw_node(m_root, all, 0, 0.f);
ImGui::End();
}
u32 name_to_color(const std::string& name) {
u64 val = std::hash<std::string>{}(name);
return colors::common_colors[val % colors::COLOR_COUNT] | 0xff000000;
}
void Profiler::draw_node(ProfilerNode& node, bool expand, int depth, float start_time) {
u32 color = 0xFFFFFFFF;
constexpr int origin_x = 40;
constexpr int origin_y = 60;
constexpr int row_height = 15;
constexpr int px_per_ms = 200;
if (node.m_stats.duration > 0.00001) {
color = name_to_color(node.m_name);
}
bool color_orange = false;
ImGui::PushStyleColor(ImGuiCol_Text, color);
auto str =
fmt::format("{:20s} {:.2f}ms {:6d} tri {:4d} draw", node.m_name, node.m_stats.duration * 1000,
node.m_stats.triangles, node.m_stats.draw_calls);
if (node.m_children.empty()) {
ImGui::Text(" %s", str.c_str());
color_orange = ImGui::IsItemHovered();
} else {
if (expand) {
ImGui::SetNextTreeNodeOpen(true);
}
if (ImGui::TreeNode(node.m_name.c_str(), "%s", str.c_str())) {
color_orange = ImGui::IsItemHovered();
float child_start = start_time;
for (auto& child : node.m_children) {
draw_node(child, expand, depth + 1, child_start);
child_start += child.m_stats.duration;
}
ImGui::TreePop();
}
}
if (node.m_stats.duration > 0.00001 || color_orange) {
if (color_orange) {
color = 0xff00a5ff;
}
auto dl = ImGui::GetWindowDrawList();
auto window_pos = ImGui::GetWindowPos();
float x0 = window_pos.x + origin_x + px_per_ms * 1000 * start_time;
float x1 = x0 + px_per_ms * 1000 * node.m_stats.duration;
float y0 = window_pos.y + origin_y + depth * row_height;
float y1 = y0 + row_height;
dl->AddRectFilled(ImVec2(x0, y0), ImVec2(x1, y1), color);
}
ImGui::PopStyleColor();
}