jak-project/.gitignore
Hat Kid 62ef9fe49d
[wip] build actor tool (#3266)
This does a couple of things:

- The `custom_levels` folder was renamed to `custom_assets` and contains
`levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3
in order to keep everything regarding custom stuff in one place.
- With this, texture replacements now use separate folders for all games
- A build actor tool was added that generates art groups for custom
actors
- Custom levels can now specify what custom models from the `models`
folder they want to import, this will add them to the level's FR3.
- A `test-zone-obs.gc` file was added, containing a `test-actor` process
that uses a custom model as an example.

The build actor tool is still very WIP, the joints and the default
animation are hardcoded, but it allows for importing any GLB file as a
merc model.
2024-05-18 18:18:25 +02:00

81 lines
965 B
Plaintext

# logs
/log
prof.json
# for CMake
/Testing
# for clion
cmake-build-debug/*
cmake-build-debug--o0/*
.idea/*
build/*
/decompiler_out*
logs/*
profile_data/*
# for vscode/clangd
.cache/*
.DS_Store
# wsl apparently builds to here?
linux-default/
# for Nix
/result*
\#*#
.#*#
*.pyc
# output from our tools
*.bin
*.log
*.p2s
savestate-out/
savestate_out/
failures/
ee-results*.json
search-results.json
.env
/search-results.json
# graphics debug
debug_out/
glb_out/
gfx_dumps/
screenshots/
# game stuff
game_config/*
imgui.ini
# website stuff
node_modules/
# texture replacements
custom_assets/jak1/texture_replacements/*
custom_assets/jak2/texture_replacements/*
custom_assets/jak3/texture_replacements/*
# generated cmake files
svnrev.h
common/versions/revision.h
ci-artifacts/
out/build/
__pycache__/
# sqlite stuff
*.db
*.db-journal
# backup files from OpenMaya
*.bak
# docs
/jak1-*.json
/jak2-*.json
/TODO.md
unifont-15.0.03.ttf
*.diff
goalc-report.html