jak-project/scripts
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
batch test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
emacs [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
search-decomp Compiler - Implementing more VU Instructions (Part 1 of 2) (#221) 2021-02-05 15:00:17 -05:00
shell [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
sublime_text [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
add-all-heap-bases.py all-types: add all missing :heap-bases 2021-08-08 15:15:51 -04:00
add-pragma-once-headers.py Nixpkgs support (#228) 2021-02-03 21:29:46 -05:00
add-reference-test.py Decompilation: Next batch of files (#539) 2021-06-06 23:01:30 -04:00
analyze_build_time.py Try to speed up the build (#106) 2020-10-29 21:27:52 -04:00
cast-repl.py decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
check-gsrc-file.py decomp: finish sunken-pipegame | sun-exit-chamber | beach-obs (#1021) 2021-12-28 18:52:52 -05:00
cleanup-all-types.py Fixing organization error in all-types (#553) 2021-06-16 20:29:15 -04:00
decomp_progress.py [decompiler] ASM Branching Support (#677) 2021-07-05 16:07:07 -04:00
default-file-or-folder.py decomp: hint-control | menu | default-menu (as much as possible) (#632) 2021-07-04 18:25:08 -04:00
find-label-types.py decomp: finish basebutton (#762) 2021-08-22 23:16:55 -04:00
find-missing-ref-tests.py tests: add a bunch of missing ref tests (#1082) 2022-01-17 11:51:26 -05:00
gen-test-cases.py Improved test namings for multi-operations, added new ones, still a few failures (#190) 2021-01-10 15:46:46 -05:00
jak1-symbol-mapping.json Fixing organization error in all-types (#553) 2021-06-16 20:29:15 -04:00
jak1_file_list.py A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
make_empty_obj_files.py decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
next-decomp-file.py tooling: breaking off my tooling changes in the big batch PR so they can be used (#850) 2021-09-19 21:45:14 -04:00
requirements.txt decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
test-cases.cpp Improved test namings for multi-operations, added new ones, still a few failures (#190) 2021-01-10 15:46:46 -05:00
test-cases.txt Improved test namings for multi-operations, added new ones, still a few failures (#190) 2021-01-10 15:46:46 -05:00
update-game-text-id.py A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
update-goal-src.py A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
update_decomp_reference.py [decompiler] fix (gpr->fpr when an integer arg is converted to float (#482) 2021-05-14 14:33:08 -04:00