mirror of
https://github.com/open-goal/jak-project.git
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bd1718dc9c
* a crapton of fixes * Update cavecrystal-light.gc * damn you * fix bunnies * change codegen for int -> float cast (just add sign extension now) * fix test * this file is tagged anyway * fix some stack types * remove bad camera debug funcs * add more heap bars and entity pick menu * finish entity menu and make `music-flava` enum * fix some `process-taskable` fields * citadel sage crash fix * fix citadel drop plats * fix tests * fix some casts * update refs * finish `village3-obs` and `snow-ball` * Update README.md * fix sidekick too * fix issue? * more entity inspect hardcoded checks * more * use `*display-actor-anim*` for something! * CRAP * also clear actor anim when deselecting entity * *display-actor-anim* already renders this! * do not display `path` tag info * entity debug inspect tool * one more * make debug string even larger * missing res tag types * more polish and more known tags * last few |
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.. | ||
batch | ||
emacs | ||
search-decomp | ||
shell | ||
sublime_text | ||
add-all-heap-bases.py | ||
add-pragma-once-headers.py | ||
add-reference-test.py | ||
analyze_build_time.py | ||
cast-repl.py | ||
check-gsrc-file.py | ||
cleanup-all-types.py | ||
decomp_progress.py | ||
default-file-or-folder.py | ||
find-label-types.py | ||
find-missing-ref-tests.py | ||
gen-test-cases.py | ||
jak1-symbol-mapping.json | ||
jak1_file_list.py | ||
make_empty_obj_files.py | ||
next-decomp-file.py | ||
requirements.txt | ||
test-cases.cpp | ||
test-cases.txt | ||
update-game-text-id.py | ||
update-goal-src.py | ||
update_decomp_reference.py |