jak-project/goal_src
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
build A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
dgos [game] revise build order and add remaining levels + add part-tester to menu (#1069) 2022-01-09 17:43:13 -05:00
engine A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
examples [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00
kernel A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
levels A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
old some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
pc_debug [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
test [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
user [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00
game.gp A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
goal-lib.gc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
goos-lib.gs test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
kernel-defs.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00