jak-project/decompiler/IR2
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
AtomicOp.cpp decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
AtomicOp.h decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
AtomicOpForm.cpp [decompiler] Fix stores of constant enum/bitfield (#1011) 2021-12-13 19:38:21 -05:00
AtomicOpTypeAnalysis.cpp decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
bitfields.cpp [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
bitfields.h Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
Env.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
Env.h Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
ExpressionHelpers.cpp [decomp] handle handle->process inside an and (#851) 2021-09-21 00:12:37 -04:00
ExpressionHelpers.h [decomp] handle handle->process inside an and (#851) 2021-09-21 00:12:37 -04:00
Form.cpp A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
Form.h A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
FormExpressionAnalysis.cpp decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
FormStack.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
FormStack.h [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
GenericElementMatcher.cpp [decompiler] detect cpad-hold? and cpad-pressed? (#986) 2021-12-01 19:41:49 -05:00
GenericElementMatcher.h [decompiler] detect cpad-hold? and cpad-pressed? (#986) 2021-12-01 19:41:49 -05:00
IR2_common.h [decompiler] detect cpad-hold? and cpad-pressed? (#986) 2021-12-01 19:41:49 -05:00
LabelDB.cpp update readme and fix unused function issue (#821) 2021-09-03 19:19:51 -04:00
LabelDB.h update readme and fix unused function issue (#821) 2021-09-03 19:19:51 -04:00
OpenGoalMapping.cpp decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00
OpenGoalMapping.h decomp: the majority of navigate and rolling-lightning-mole (#741) 2022-01-18 01:14:47 -05:00