jak-project/game/sound/989snd/sfxblock.cpp

35 lines
938 B
C++

#include "sfxblock.h"
#include "blocksound_handler.h"
#include "sfxgrain.h"
#include "common/log/log.h"
namespace snd {
std::optional<std::unique_ptr<SoundHandler>> SFXBlock::MakeHandler(VoiceManager& vm,
u32 sound_id,
s32 vol,
s32 pan,
SndPlayParams& params) {
auto& SFX = Sounds[sound_id];
if (SFX.Grains.empty()) {
return std::nullopt;
}
auto handler = std::make_unique<BlockSoundHandler>(*this, SFX, vm, vol, pan, params);
return handler;
}
std::optional<u32> SFXBlock::GetSoundByName(const char* name) {
auto sound = Names.find(name);
if (sound != Names.end()) {
return sound->second;
}
return std::nullopt;
}
} // namespace snd