jak-project/game/graphics
Ethan Lafrenais bb323c2ebe
Depth Cue (#1676)
* Initial depth-cue implementation

* Oops

* Finish merge + fix issues with letterboxing

* Fix alpha blending

* Add some debug options + profiler stats

* More debug options + respect xyoffset GS register

* Clean up GOAL code

* Disable depth-cue by default

* typo

* very important typo

* depth-cue disable, but better
2022-07-19 18:34:30 -04:00
..
opengl_renderer Depth Cue (#1676) 2022-07-19 18:34:30 -04:00
pipelines implement a cheats menu + a few bug fixes (#1677) 2022-07-18 19:54:38 -04:00
texture lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
display.cpp [jak2] support for multiple out/ directories (#1585) 2022-06-30 21:11:58 -04:00
display.h [graphics] some blit optimizations (#1667) 2022-07-17 14:45:00 -04:00
gfx.cpp split game framebuffers to allow custom resolutions/shaders (#1641) 2022-07-14 21:37:03 -04:00
gfx.h [graphics] Another possible way to handle windowed (#1653) 2022-07-15 18:59:13 -04:00
sceGraphicsInterface.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00