jak-project/game/runtime.h
ManDude 9430b4772a
Implement runtime display (test) (#318)
* Implement runtime display (test)

* Update runtime.cpp

* [game display] add "-nodisplay" argument

* style fixes

* Update gfx.cpp

* [deci2server] fix deadlock when killing a Deci2Server

* add libxrandr to linux github test

* correct package name to libxrandr-dev

* set g_main_thread_id in exec_runtime

* add libxinerama to linux test packages

* correct the name

* add libxcursor1 package

* Update linux-workflow.yaml

* add libxi-dev

* fix constructor for g_main_thread_id

* fix submodules + use -nodisplay during tests

* move the gfx loop to its own function and use a lambda for exit conditions

* fix include

* fix include

* fix includes (for real this time)
2021-03-09 23:51:28 -05:00

20 lines
316 B
C++

#pragma once
/*!
* @file runtime.h
* Setup and launcher for the runtime.
*/
#ifndef JAK1_RUNTIME_H
#define JAK1_RUNTIME_H
#include "common/common_types.h"
#include <thread>
extern u8* g_ee_main_mem;
u32 exec_runtime(int argc, char** argv);
extern std::thread::id g_main_thread_id;
#endif // JAK1_RUNTIME_H