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https://github.com/open-goal/jak-project.git
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8faded6400
* fix 64-bit fields in 128-bit bitfields * support sound-name * fix merge * support some more sound stuff in overlord
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#include "iso_api.h"
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#include "game/sce/iop.h"
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#include "common/log/log.h"
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#include "common/util/assert.h"
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#include "sbank.h"
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using namespace iop;
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/*!
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* Load a File to IOP memory (blocking)
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*/
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s32 LoadISOFileToIOP(FileRecord* file, void* addr, uint32_t length) {
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lg::debug("[OVERLORD] LoadISOFileToIOP {}, {}/{} bytes", file->name, length, file->size);
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IsoCommandLoadSingle cmd;
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cmd.cmd_id = LOAD_TO_IOP_CMD_ID;
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cmd.messagebox_to_reply = 0;
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cmd.thread_id = GetThreadId();
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cmd.file_record = file;
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cmd.dest_addr = (u8*)addr;
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cmd.length = length;
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SendMbx(iso_mbx, &cmd);
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SleepThread();
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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/*!
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* Load a File to IOP memory (blocking)
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*/
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s32 LoadISOFileToEE(FileRecord* file, uint32_t addr, uint32_t length) {
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lg::debug("[OVERLORD] LoadISOFileToEE {}, {}/{} bytes", file->name, length, file->size);
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IsoCommandLoadSingle cmd;
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cmd.cmd_id = LOAD_TO_EE_CMD_ID;
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cmd.messagebox_to_reply = 0;
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cmd.thread_id = GetThreadId();
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cmd.file_record = file;
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cmd.dest_addr = (u8*)(u64)addr;
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cmd.length = length;
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SendMbx(iso_mbx, &cmd);
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SleepThread();
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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s32 LoadISOFileChunkToEE(FileRecord* file, uint32_t dest_addr, uint32_t length, uint32_t offset) {
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lg::debug("[OVERLORD] LoadISOFileChunkToEE {} : {} offset {}\n", file->name, length, offset);
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IsoCommandLoadSingle cmd;
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cmd.cmd_id = LOAD_TO_EE_OFFSET_CMD_ID;
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cmd.messagebox_to_reply = 0;
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cmd.thread_id = GetThreadId();
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cmd.file_record = file;
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cmd.dest_addr = (u8*)(u64)dest_addr;
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cmd.length = length;
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cmd.offset = offset;
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SendMbx(iso_mbx, &cmd);
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SleepThread();
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if (cmd.status) {
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cmd.length_to_copy = 0;
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}
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return cmd.length_to_copy;
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}
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/*!
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* Send a command to the ISO thread to load a sound bank. This will sleep the calling thread
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* until the load has completed.
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*/
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void LoadSoundBank(const char* bank_name, SoundBank* bank) {
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(void)bank;
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assert(strlen(bank_name) < 16);
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SoundBankLoadCommand cmd;
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cmd.cmd_id = LOAD_SOUND_BANK;
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cmd.messagebox_to_reply = 0;
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cmd.thread_id = GetThreadId();
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strcpy(cmd.bank_name, bank_name);
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cmd.bank = bank;
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SendMbx(iso_mbx, &cmd);
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SleepThread(); // wait for finish.
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} |