jak-project/goal_src/jak1/levels/title/title-obs.gc
Tyler Wilding c162c66118
g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
This PR does two main things:
1. Work through the main low-hanging fruit issues in the formatter
keeping it from feeling mature and usable
2. Iterate and prove that point by formatting all of the Jak 1 code
base. **This has removed around 100K lines in total.**
- The decompiler will now format it's results for jak 1 to keep things
from drifting back to where they were. This is controlled by a new
config flag `format_code`.

How am I confident this hasn't broken anything?:
- I compiled the entire project and stored it's `out/jak1/obj` files
separately
- I then recompiled the project after formatting and wrote a script that
md5's each file and compares it (`compare-compilation-outputs.py`
- The results (eventually) were the same:

![Screenshot 2024-05-25
132900](https://github.com/open-goal/jak-project/assets/13153231/015e6f20-8d19-49b7-9951-97fa88ddc6c2)
> This proves that the only difference before and after is non-critical
whitespace for all code/macros that is actually in use.

I'm still aware of improvements that could be made to the formatter, as
well as general optimization of it's performance. But in general these
are for rare or non-critical situations in my opinion and I'll work
through them before doing Jak 2. The vast majority looks great and is
working properly at this point. Those known issues are the following if
you are curious:

![image](https://github.com/open-goal/jak-project/assets/13153231/0edfaba1-6d36-40f5-ab23-0642209867c4)
2024-06-05 22:17:31 -04:00

636 lines
27 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "TIT.DGO")
(require "pc/progress-pc.gc")
(require "engine/target/logic-target.gc")
(require "levels/demo/static-screen.gc")
;; DECOMP BEGINS
(deftype logo (process-drawable)
((camera handle)
(camera-anim handle)
(volumes handle)
(black handle)
(target handle)
(sidekick handle)
(main-joint joint-mod)
(anim spool-anim)
(next-anim spool-anim)
(done? symbol))
(:state-methods
idle
startup
hidden
ndi))
(defmethod relocate ((this logo) (arg0 int))
(if (nonzero? (-> this main-joint)) (&+! (-> this main-joint) arg0))
(the-as logo ((method-of-type process-drawable relocate) this arg0)))
(deftype logo-slave (process-drawable)
((parent-process (pointer logo) :overlay-at parent)
(main-joint joint-mod))
(:state-methods
idle))
(defmethod relocate ((this logo-slave) (arg0 int))
(if (nonzero? (-> this main-joint)) (&+! (-> this main-joint) arg0))
(the-as logo-slave ((method-of-type process-drawable relocate) this arg0)))
(defskelgroup *logo-sg*
logo
logo-english-lod0-jg
logo-idle-ja
((logo-english-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 10))
(defskelgroup *logo-japan-sg*
logo
logo-japan-lod0-jg
logo-idle-ja
((logo-japan-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5))
(defskelgroup *logo-volumes-sg*
logo-volumes
logo-volumes-english-lod0-jg
logo-volumes-idle-ja
((logo-volumes-english-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defskelgroup *logo-volumes-japan-sg*
logo-volumes
logo-volumes-japan-lod0-jg
logo-volumes-idle-ja
((logo-volumes-japan-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defskelgroup *logo-black-sg*
logo-black
logo-black-lod0-jg
logo-black-idle-ja
((logo-black-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defskelgroup *logo-cam-sg*
logo-cam
logo-cam-lod0-jg
logo-cam-idle-ja
((logo-cam-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defskelgroup *ndi-sg*
ndi
ndi-lod0-jg
ndi-idle-ja
((ndi-lod0-mg (meters 999999)))
:bounds (static-spherem 0 10 0 30))
(defskelgroup *ndi-volumes-sg*
ndi-volumes
ndi-volumes-lod0-jg
ndi-volumes-idle-ja
((ndi-volumes-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defskelgroup *ndi-cam-sg*
ndi-cam
ndi-cam-lod0-jg
ndi-cam-idle-ja
((ndi-cam-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 5.5))
(defstate idle (logo-slave)
:virtual #t
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(local-vars (v0-0 uint))
(case message
(('blend-shape)
(cond
((-> block param 0)
(set! v0-0 (the-as uint (logior (-> self skel status) (janim-status blerc eye))))
(set! (-> self skel status) (the-as janim-status v0-0)))
(else
(set! v0-0 (the-as uint (logclear (-> self skel status) (janim-status blerc eye))))
(set! (-> self skel status) (the-as janim-status v0-0))))
v0-0)
(('origin-joint-index) (set! v0-0 (-> block param 0)) (set! (-> self draw origin-joint-index) v0-0) v0-0)))
:code
(behavior ()
(ja-post)
(loop
(clone-anim-once (ppointer->handle (-> self parent-process)) (the-as int (-> self draw origin-joint-index)) #t "")
(if (nonzero? (-> self main-joint))
(set-trs! (-> self main-joint)
(-> self parent-process 0 main-joint trans)
(the-as quaternion #f)
(-> self parent-process 0 main-joint scale)))
(suspend))))
(defbehavior logo-slave-init-by-other logo-slave ((arg0 entity-actor) (arg1 skeleton-group))
(set! (-> self entity) arg0)
(set! (-> self root) (new 'process 'trsqv))
(initialize-skeleton self arg1 '())
(logior! (-> self skel status) (janim-status inited))
(set! (-> self draw origin-joint-index) (the-as uint 3))
(set! (-> self draw shadow-mask) (the-as uint 255))
(set! (-> self draw global-effect) (draw-effect title))
(when (or (string= (-> self draw art-group name) "logo-volumes")
(string= (-> self draw art-group name) "logo-volumes-japan")
(string= (-> self draw art-group name) "logo-black"))
(set! (-> self main-joint) (new 'process 'joint-mod (joint-mod-handler-mode joint-set*) self 3))
(set! (-> self main-joint max-dist) (the-as meters #t)))
(set! (-> self event-hook) (-> (method-of-object self idle) event))
(go-virtual idle)
(none))
(defstate startup (logo)
:virtual #t
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('update) (remove-setting! 'process-mask))))
:exit
(behavior ()
(let ((a0-0 (-> self anim)))
(when (nonzero? a0-0)
(ja-abort-spooled-anim a0-0 (the-as art-joint-anim #f) -1)
(ja-channel-set! 0)
(ja-post)
(let ((a0-3 (handle->process (-> self camera)))) (if a0-3 (deactivate a0-3))))))
:trans
(behavior ()
(if (not (none-reserved? *art-control*)) (go-virtual hidden))
(if (nonzero? (-> self next-anim)) (spool-push *art-control* (-> self next-anim name) 0 self -1.0)))
:code
(behavior ()
(while (!= (file-status *art-control* (-> self next-anim name) 0) 'active)
(set-blackout-frames (seconds 0.05))
(suspend))
(set! (-> *setting-control* current bg-a) 1.0)
(set-setting! 'bg-a 'abs 0.0 0)
(set! (-> self camera-anim) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-cam-sg* :to self)))
(set! (-> self camera)
(ppointer->handle (process-spawn othercam (handle->process (-> self camera-anim)) 4 #t 'logo :to (handle->process (-> self camera-anim)))))
(send-event (handle->process (-> self camera)) 'mask 0)
;; og:preserve-this check language instead of territory here
(#if PC_PORT
(if (= (-> *setting-control* default language) (language-enum japanese))
(set! (-> self volumes) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-volumes-japan-sg* :to self)))
(set! (-> self volumes) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-volumes-sg* :to self))))
(case (scf-get-territory)
((GAME_TERRITORY_SCEI)
(set! (-> self volumes) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-volumes-japan-sg* :to self))))
(else
(set! (-> self volumes) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-volumes-sg* :to self))))))
(send-event (handle->process (-> self volumes)) 'origin-joint-index 3)
(set! (-> self black) (ppointer->handle (process-spawn logo-slave (-> self entity) *logo-black-sg* :to self)))
(send-event (handle->process (-> self black)) 'origin-joint-index 3)
(set! (-> self anim) (-> self next-anim))
(set! (-> self next-anim)
(new 'static
'spool-anim
:name "logo-intro-2"
:index 7
:parts 15
:command-list
'((260 want-force-inside village1 #t)
(261 kill "sage-23")
(261 kill "assistant-11")
(261 kill "explorer-4")
((new 'static 'bfloat :data 261.5) kill "farmer-3")
((new 'static 'bfloat :data 261.5) kill "oracle-1")
((new 'static 'bfloat :data 261.5) kill "warp-gate-switch-3")
(262 kill "sharkey-12")
(262 kill "fishermans-boat-2")
(262 kill "evilplant-2")
((new 'static 'bfloat :data 262.5) kill "revcycle-8")
((new 'static 'bfloat :data 262.5) kill "revcycleprop-2")
((new 'static 'bfloat :data 262.5) kill "water-vol-8")
(263 kill "water-vol-9")
(263 kill "water-vol-10")
(263 kill "reflector-middle-2")
(400 want-force-inside village1 #f)
(400 display-level village1 display)
(400 save)
(500 set! *spawn-actors* #t))))
(ja-play-spooled-anim (-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func))
(set! *spawn-actors* #f)
(add-setting! 'process-mask 'set 0.0 (process-mask progress))
(apply-settings *setting-control*)
(deactivate (handle->process (-> self black)))
(deactivate (handle->process (-> self volumes)))
(send-event (ppointer->process (-> self parent)) 'wait)
(send-event self 'update)
(ja-channel-set! 1)
;; og:preserve-this PAL patch here
(ja-no-eval :group! (-> self draw art-group data 6) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(logior! (-> self skel status) (janim-status spool))
(suspend)
(if (not (paused?)) (ja :num! (seek!))))
(set! (-> self anim) (-> self next-anim))
(set! (-> self next-anim)
(new 'static
'spool-anim
:name "logo-loop"
:index 9
:parts 17
:command-list
'((61 kill "sage-23")
(61 kill "assistant-11")
(61 kill "explorer-4")
((new 'static 'bfloat :data 61.5) kill "farmer-3")
((new 'static 'bfloat :data 61.5) kill "oracle-1")
((new 'static 'bfloat :data 61.5) kill "warp-gate-switch-3")
(62 kill "sharkey-12")
(62 kill "fishermans-boat-2")
(62 kill "evilplant-2")
((new 'static 'bfloat :data 62.5) kill "revcycle-8")
((new 'static 'bfloat :data 62.5) kill "revcycleprop-2")
((new 'static 'bfloat :data 62.5) kill "water-vol-8")
(63 kill "water-vol-9")
(63 kill "water-vol-10")
(63 kill "reflector-middle-2"))))
(ja-play-spooled-anim (-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func))
(remove-exit)
(go-virtual idle))
:post
(behavior ()
(if *progress-process*
(logior! (-> self draw status) (draw-status skip-bones))
(logclear! (-> self draw status) (draw-status skip-bones)))
(let ((a3-0 (new-stack-vector0))
(a1-0 (new-stack-vector0)))
(let ((f0-0 (if (= (-> *setting-control* current aspect-ratio) 'aspect16x9) 0.87 1.0)))
(set-vector! a3-0 f0-0 f0-0 1.0 1.0))
(set-vector! a1-0
(if (= (-> *setting-control* current aspect-ratio) 'aspect16x9) 2048.0 0.0)
(if (= (-> *setting-control* current aspect-ratio) 'aspect16x9) -1228.8 0.0)
0.0
1.0)
(set-trs! (-> self main-joint) a1-0 (the-as quaternion #f) a3-0))
(ja-post)))
(defstate idle (logo)
:virtual #t
:exit
(-> (method-of-type logo startup)
exit)
:trans
(-> (method-of-type logo startup)
trans)
:code
(behavior ()
(loop
(set! (-> self anim) (-> self next-anim))
(if (not (handle->process (-> self camera)))
(set! (-> self camera)
(ppointer->handle (process-spawn othercam (handle->process (-> self camera-anim)) 4 #t 'logo :to (handle->process (-> self camera-anim))))))
(set! *spawn-actors* #f)
(ja-channel-set! 1)
;; og:preserve-this PAL patch here
(ja-no-eval :group! (-> self draw art-group data 8) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(logior! (-> self skel status) (janim-status spool))
(suspend)
(if (not (paused?)) (ja :num! (seek!))))
(set! *spawn-actors* #t)
(ja-play-spooled-anim (-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func))))
:post
(-> (method-of-type logo startup)
post))
(defstate hidden (logo)
:virtual #t
:trans
(behavior ()
(if (nonzero? (-> self next-anim)) (spool-push *art-control* (-> self next-anim name) 0 self -1.0)))
:code
(behavior ()
(ja-channel-set! 0)
(ja-post)
(let ((gp-0 *master-mode*)) (set! *master-mode* 'game) (clear-rec *art-control*) (set! *master-mode* gp-0))
(loop
(when (and (none-reserved? *art-control*) (not (paused?)))
(let ((gp-1 (current-time))) (until (time-elapsed? gp-1 (seconds 0.1)) (set! *camera-look-through-other* 2) (suspend)))
(go-virtual idle))
(set! *camera-look-through-other* 2)
(suspend))))
(defstate ndi (logo)
:virtual #t
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('blackout) (set-setting! 'bg-a 'abs 1.0 0))))
:enter
(behavior ()
(set-setting! 'bg-a 'abs 0.0 0)
(apply-settings *setting-control*)
(set-time! (-> self state-time))
(if *time-of-day-proc* (set! (-> *time-of-day-proc* 0 hour) 12))
(set! (-> self done?) #f))
:exit
(behavior ()
((-> (method-of-type logo startup) exit))
(set-blackout-frames (seconds 0.035)))
:trans
(behavior ()
((-> (method-of-type logo startup) trans))
;; og:preserve-this
(if (and (or *debug-segment* PC_PORT)
(cpad-pressed? 0 start circle x)
(member (level-status *level* 'village1) '(loaded active)))
(set-setting! 'bg-a 'abs 1.0 0))
(when (and (= (-> *setting-control* current bg-a) 1.0)
(and (member (level-status *level* 'village1) '(active loaded))
;; og:preserve-this i think we can forgo the time check here...
(#if PC_PORT #t (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 3)))
(let ((gp-2 (level-get *level* 'village1)))
(when gp-2
(load-state-want-levels 'title 'village1)
(load-state-want-display-level 'village1 'display-self)
(load-state-want-vis 'vi1)
(set-force-inside! *load-state* 'village1 #t)
(!= (-> gp-2 all-visible?) 'loading)))))
(load-state-want-display-level 'village1 'special)
(if (not (-> self done?)) (ja-abort-spooled-anim (-> self anim) (the-as art-joint-anim #f) -1))
(set! (-> self done?) #t)
(deactivate self))
(if *time-of-day-proc* (set! (-> *time-of-day-proc* 0 hour) 12)))
:code
(behavior ()
(while (!= (file-status *art-control* (-> self next-anim name) 0) 'active)
(set-blackout-frames (seconds 0.05))
(suspend))
(set! (-> *setting-control* current bg-a) 1.0)
(set! (-> self camera-anim) (ppointer->handle (process-spawn logo-slave (-> self entity) *ndi-cam-sg* :to self)))
(set! (-> self camera)
(ppointer->handle (process-spawn othercam (handle->process (-> self camera-anim)) 3 #t 'logo :to (handle->process (-> self camera-anim)))))
(send-event (handle->process (-> self camera)) 'mask 0)
(set! (-> self volumes) (ppointer->handle (process-spawn logo-slave (-> self entity) *ndi-volumes-sg* :to self)))
(send-event (handle->process (-> self volumes)) 'origin-joint-index 3)
(set! (-> self target) (ppointer->handle (process-spawn logo-slave #f *jchar-sg* :to self)))
(send-event (handle->process (-> self target)) 'blend-shape #t)
(send-event (handle->process (-> self target)) 'origin-joint-index 33)
(set! (-> self sidekick) (ppointer->handle (process-spawn logo-slave #f *sidekick-sg* :to self)))
(send-event (handle->process (-> self sidekick)) 'blend-shape #t)
(send-event (handle->process (-> self sidekick)) 'origin-joint-index 6)
(set! (-> self anim) (-> self next-anim))
(set! (-> self next-anim) (new 'static 'spool-anim :name "logo-intro" :index 5 :parts 3 :command-list '()))
;; og:preserve-this
(#cond
(PC_PORT
(cond
(*quit-to-title* (set! *quit-to-title* #f))
(else
(ja-play-spooled-anim (-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func)))))
(#t
(ja-play-spooled-anim (-> self anim)
(the-as art-joint-anim #f)
(the-as art-joint-anim #f)
(the-as (function process-drawable symbol) false-func))))
(set! (-> self done?) #t)
(set-setting! 'bg-a 'abs 1.0 0)
(anim-loop))
:post
(behavior ()
(ja-post)))
(defbehavior logo-init-by-other logo ((arg0 entity-actor) (arg1 vector) (arg2 symbol))
(stack-size-set! (-> self main-thread) 512)
(logclear! (-> self mask) (process-mask progress))
(set! (-> self entity) arg0)
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self root trans quad) (-> arg1 quad))
(case arg2
(('logo)
(set! (-> *time-of-day-context* title-light-group dir1 levels x) 0.0)
(set! (-> *time-of-day-context* title-light-group ambi levels x) 0.444)
;; og:preserve-this check language instead of territory here
(#if PC_PORT
(if (= (-> *setting-control* default language) (language-enum japanese))
(initialize-skeleton self *logo-japan-sg* '())
(initialize-skeleton self *logo-sg* '()))
(case (scf-get-territory)
((GAME_TERRITORY_SCEI) (initialize-skeleton self *logo-japan-sg* '()))
(else (initialize-skeleton self *logo-sg* '()))))
(set! (-> self main-joint) (new 'process 'joint-mod (joint-mod-handler-mode joint-set*) self 3))
(set! (-> self main-joint max-dist) (the-as meters #t))
(set! (-> self next-anim)
(new 'static
'spool-anim
:name "logo-intro"
:index 5
:parts 3
:command-list
'((0 want-levels title village1)
(5 display-level village1 special)
(5 want-vis vi1)
(5 want-force-inside village1 #t)
(115 display-level village1 display-self)
(115 save)
(115 kill "sage-23")
(115 kill "assistant-11")
(115 kill "explorer-4")
(115 kill "farmer-3")
(115 kill "oracle-1")
(115 kill "warp-gate-switch-3")
(115 kill "sharkey-12")
(115 kill "fishermans-boat-2")
(115 kill "evilplant-2")
(115 kill "revcycle-8")
(115 kill "revcycleprop-2")
(115 kill "water-vol-8")
(115 kill "water-vol-9")
(115 kill "water-vol-10")
(115 kill "reflector-middle-2"))))
(set! (-> self draw origin-joint-index) (the-as uint 3)))
(('ndi)
(set! (-> *time-of-day-context* title-light-group dir1 levels x) 1.0)
(set! (-> *time-of-day-context* title-light-group ambi levels x) 1.0)
(initialize-skeleton self *ndi-sg* '())
(set! (-> self draw origin-joint-index) (the-as uint 3))
(set! (-> self next-anim)
(new 'static
'spool-anim
:name "ndi-intro"
:index 3
:parts 4
:command-list
'((0 want-levels title village1)
(5 want-vis vi1)
(5 want-force-inside village1 #t)
(6 save)
(453 send-event self blackout))))))
(logior! (-> self skel status) (janim-status inited))
(set! (-> self draw global-effect) (draw-effect title))
(set! (-> self draw shadow-mask) (the-as uint 255))
(set! (-> self camera) (the-as handle #f))
(set! (-> self volumes) (the-as handle #f))
(set! (-> self black) (the-as handle #f))
(cond
((= arg2 'logo) (go-virtual startup))
((= arg2 'ndi) (go-virtual ndi)))
(none))
(defstate target-title (target)
:event target-generic-event-handler
:enter
(behavior ()
(set-setting! 'music-volume 'abs 0.0 0)
(set-setting! 'sfx-volume 'abs 0.0 0)
(set-setting! 'ambient-volume 'abs 0.0 0)
(set-setting! 'allow-pause #f 0.0 0)
(set-setting! 'allow-progress #f 0.0 0)
(set-setting! 'border-mode #f 0.0 0)
(apply-settings *setting-control*)
(set-time! (-> self state-time))
(set! (-> self manipy) (the-as (pointer manipy) #f))
(ja-channel-set! 0)
(ja-post)
(send-event *camera* 'change-state cam-fixed 0))
:exit
(behavior ()
(when (not (or (= (-> self next-state name) 'target-title-play) (= (-> self next-state name) 'target-title-wait)))
(if (-> self manipy) (deactivate (-> self manipy 0)))))
:trans
(behavior ()
(hide-hud-quick)
(spool-push *art-control* "ndi-intro" 0 self -1.0)
;; og:preserve-this PAL patch here
(if *sound-player-enable* (sound-group-pause (sound-group music))))
:code
(behavior ()
(let ((gp-0 (the-as handle #f)))
;; og:preserve-this PAL patch here
(cond
((and (= (scf-get-territory) GAME_TERRITORY_SCEI) *first-boot*)
(set! *first-boot* #f)
(set! gp-0
(ppointer->handle (static-screen-spawn 5
(new 'static 'texture-id :page #x649)
(new 'static 'texture-id :index #x1 :page #x649)
(new 'static 'texture-id :index #x2 :page #x649)
(seconds 3)
#f
self))))
(else
(while (!= (file-status *art-control* "ndi-intro" 0) 'active)
(set-blackout-frames (seconds 0.05))
(suspend))
(let ((s5-1 (current-time))) (until (time-elapsed? s5-1 (seconds 0.25)) (set-blackout-frames (seconds 0.05)) (suspend)))))
(label cfg-8)
(let ((s5-2 (new 'stack-no-clear 'mc-slot-info)))
(mc-get-slot-info 0 s5-2)
(when (or (zero? (-> s5-2 known)) (handle->process (the-as int gp-0)))
(if (not (handle->process (the-as int gp-0))) (set-blackout-frames (seconds 0.05)))
(suspend)
(goto cfg-8))
(set! (-> *setting-control* default bg-a) 0.0)
(when (or (zero? (-> s5-2 handle))
(and (nonzero? (-> s5-2 formatted)) (zero? (-> s5-2 inited)) (< (-> s5-2 mem-actual) (-> s5-2 mem-required))))
(mem-copy! (the-as pointer *auto-save-info*) (the-as pointer s5-2) 300)
(set-blackout-frames 0)
(let ((gp-1 7))
(if (zero? (-> s5-2 handle)) (set! gp-1 8))
(set-setting! 'allow-progress #t 0.0 0)
(set-blackout-frames 0)
(set! (-> *setting-control* default bg-a-force) 0.0)
(apply-settings *setting-control*)
(set! (-> *setting-control* current bg-a) 0.0)
(set! (-> *setting-control* current bg-a-force) 0.0)
(activate-progress *dproc* (the-as progress-screen gp-1)))
(set-setting! 'allow-progress #f 0.0 0)
(apply-settings *setting-control*)
(while *progress-process*
(suspend))
(let ((gp-2 (current-time))) (until (time-elapsed? gp-2 (seconds 0.01)) (suspend)))
(goto cfg-41))))
(label cfg-41)
(let ((gp-3 (entity-by-name "logo-1")))
(let ((v1-53 (process-spawn logo gp-3 (-> gp-3 extra trans) 'ndi :to self)))
(set! (-> self manipy) (the-as (pointer manipy) v1-53))
(let ((s5-4 (ppointer->handle v1-53))) (while (handle->process (the-as handle s5-4)) (suspend))))
(set! (-> self manipy) (the-as (pointer manipy) (process-spawn logo gp-3 (-> gp-3 extra trans) 'logo :to self))))
(go target-title-play))
:post target-no-move-post)
(defstate target-title-play (target)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('wait) (go target-title-wait))
(('reset) (deactivate (-> self manipy 0)))
(else (target-generic-event-handler proc argc message block))))
:enter
(behavior ()
(set-setting! 'allow-pause #f 0.0 0)
(set-setting! 'allow-progress #f 0.0 0))
:exit
(-> target-title
exit)
:trans hide-hud-quick
:code anim-loop
:post target-no-move-post)
(defstate target-title-wait (target)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('play) (go target-title-play))
(('reset) (deactivate (-> self manipy 0)))
(else (target-generic-event-handler proc argc message block))))
:enter
(behavior ()
(remove-setting! 'ambient-volume)
(remove-setting! 'sfx-volume)
(remove-setting! 'music-volume)
;; og:preserve-this PAL patch here (code removal)
(sound-group-continue (sound-group music))
(when *time-of-day-proc*
(set! (-> *time-of-day-proc* 0 time-ratio) 18000.0)
(set! *time-of-day-fast* #t)))
:exit
(behavior ()
(when *time-of-day-proc*
(set! (-> *time-of-day-proc* 0 time-ratio) 300.0)
(set! *time-of-day-fast* #f))
;; og:preserve-this PAL patch here
(remove-setting! 'allow-pause)
(remove-setting! 'allow-progress)
((-> target-title exit)))
:trans
(behavior ()
(hide-hud-quick)
;; og:preserve-this PAL patch here
(when (cpad-pressed? 0 start)
(set-setting! 'allow-progress #t 0.0 0)
(apply-settings *setting-control*)
(activate-progress *dproc* (progress-screen title))
(set-setting! 'allow-progress #f 0.0 0)
(apply-settings *setting-control*))
(when (and (< (mod (-> *display* real-frame-counter) 300) 270) (not *progress-process*))
(let ((gp-0 (new 'stack 'font-context *font-default-matrix* 80 170 0.0 (font-color default) (font-flags shadow kerning))))
(let ((v1-12 gp-0)) (set! (-> v1-12 width) (the float 352)))
(let ((v1-13 gp-0)) (set! (-> v1-13 height) (the float 40)))
(set! (-> gp-0 flags) (font-flags shadow kerning middle middle-vert large))
(print-game-text (lookup-text! *common-text* (text-id press-start) #f) gp-0 #f 128 22))))
:code anim-loop
:post target-no-move-post)