jak-project/game/graphics/opengl_renderer/OpenGLRenderer.h
2021-08-08 13:12:44 -04:00

30 lines
910 B
C++

#pragma once
#include <array>
#include <memory>
#include "game/graphics/dma/dma_chain_read.h"
#include "game/graphics/opengl_renderer/Shader.h"
#include "game/graphics/opengl_renderer/BucketRenderer.h"
class OpenGLRenderer {
public:
OpenGLRenderer(std::shared_ptr<TexturePool> texture_pool);
void render(DmaFollower dma, int window_width_px, int window_height_px);
private:
void setup_frame(int window_width_px, int window_height_px);
void draw_test_triangle();
void dispatch_buckets(DmaFollower dma);
void init_bucket_renderers();
template <typename T, class... Args>
void init_bucket_renderer(const std::string& name, BucketId id, Args&&... args) {
m_bucket_renderers.at((int)id) = std::make_unique<T>(name, id, std::forward<Args>(args)...);
}
SharedRenderState m_render_state;
std::array<std::unique_ptr<BucketRenderer>, (int)BucketId::MAX_BUCKETS> m_bucket_renderers;
};