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30 lines
910 B
C++
30 lines
910 B
C++
#pragma once
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#include <array>
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#include <memory>
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#include "game/graphics/dma/dma_chain_read.h"
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#include "game/graphics/opengl_renderer/Shader.h"
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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class OpenGLRenderer {
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public:
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OpenGLRenderer(std::shared_ptr<TexturePool> texture_pool);
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void render(DmaFollower dma, int window_width_px, int window_height_px);
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private:
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void setup_frame(int window_width_px, int window_height_px);
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void draw_test_triangle();
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void dispatch_buckets(DmaFollower dma);
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void init_bucket_renderers();
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template <typename T, class... Args>
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void init_bucket_renderer(const std::string& name, BucketId id, Args&&... args) {
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m_bucket_renderers.at((int)id) = std::make_unique<T>(name, id, std::forward<Args>(args)...);
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}
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SharedRenderState m_render_state;
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std::array<std::unique_ptr<BucketRenderer>, (int)BucketId::MAX_BUCKETS> m_bucket_renderers;
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};
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