jak-project/decompiler/analysis
Hat Kid 2969833b2d
decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00
..
.clang-format [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
analyze_inspect_method.cpp jak3: fix all-types file order (#3316) 2024-01-18 14:57:10 +01:00
analyze_inspect_method.h formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536) 2023-04-24 23:46:55 -04:00
atomic_op_builder.cpp jak3: add missing files and implement pexcw (#3084) 2023-10-12 18:07:37 -04:00
atomic_op_builder.h [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426) 2022-06-08 18:34:52 -04:00
cfg_builder.cpp [jak3] Decompile gcommon (#3321) 2024-01-20 12:33:39 -05:00
cfg_builder.h [Decompiler] Expression Building (#211) 2021-01-24 16:39:15 -05:00
expression_build.cpp decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
expression_build.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
final_output.cpp [jak3] Decompile gcommon (#3321) 2024-01-20 12:33:39 -05:00
final_output.h [jak3] Decompile gcommon (#3321) 2024-01-20 12:33:39 -05:00
find_defpartgroup.cpp Create a new format for particle definitions (defpart) (#2572) 2023-04-29 11:01:47 -04:00
find_defpartgroup.h [decompiler] decompile particle defs using specialized macros (#1077) 2022-01-15 20:01:38 -05:00
find_defstates.cpp decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
find_defstates.h decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
find_skelgroups.cpp decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370) 2024-02-11 09:32:06 -05:00
find_skelgroups.h [decompiler] implement defskelgroup (#955) 2021-11-04 19:10:39 -04:00
inline_asm_rewrite.cpp Fix cases of string formatting with non string literals (#3304) 2024-01-14 12:02:08 +00:00
inline_asm_rewrite.h decomp - vector.gc - Decompile vector.gc (#289) 2021-03-06 10:46:26 -05:00
insert_lets.cpp decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
insert_lets.h [decomp] better handling of animation code and art files (#1352) 2022-05-20 02:30:14 +01:00
label_types.cpp d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
label_types.h [decompiler] automatically label things when possible (#784) 2021-08-29 11:13:06 -04:00
mips2c.cpp Decompile joint, collide-func, clean up joint decompression code for all games (#3369) 2024-02-11 09:50:07 -05:00
mips2c.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
reg_usage.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
reg_usage.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
stack_spill.cpp decomp3: more engine stuff, detect non-virtual state inheritance (#3377) 2024-03-03 15:15:27 -05:00
stack_spill.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
static_refs.cpp [jak3] Decompile gcommon (#3321) 2024-01-20 12:33:39 -05:00
static_refs.h [decompiler/compiler] Fixes for task-control (#668) 2021-07-01 21:38:19 -04:00
symbol_def_map.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
symbol_def_map.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
type_analysis.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
type_analysis.h [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00
variable_naming.cpp [opengoal] make none a child of object (#3001) 2023-09-22 10:54:49 +01:00
variable_naming.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00