.. |
ai
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
ambient
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d/jak2: finish consite-obs and get almost all side-missions working (#2143)
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2023-01-22 09:31:39 -05:00 |
anim
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[decomp] finish up nav-graph , traffic-engine , traffic-manager , height-map (#2191)
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2023-02-05 18:16:58 -05:00 |
camera
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
collide
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
common_objs
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
data
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decomp: blerc , ripple , under-* files (#2163)
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2023-01-28 16:02:58 -05:00 |
debug
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
dma
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
draw
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[jak 2] add lightning renderer (#2203)
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2023-02-09 19:11:13 -05:00 |
engine
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d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
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2022-10-08 12:42:52 -04:00 |
entity
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decomp: hover-* files, wasp , crimson-guard-hover , flamer , target-turret , drill-turret , jellyfish (#2198)
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2023-02-09 18:22:56 -05:00 |
game
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
geometry
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docs - first chunk of work documenting the files I glossed over (#2130)
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2023-01-15 11:33:39 -05:00 |
gfx
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set up fog for jak 2 (#2223)
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2023-02-18 15:45:13 -05:00 |
level
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[decomp] finish up nav-graph , traffic-engine , traffic-manager , height-map (#2191)
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2023-02-05 18:16:58 -05:00 |
load
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[tie] support per-proto visibility flags (#2212)
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2023-02-11 12:00:05 -05:00 |
math
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[jak 2] merc (#2039)
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2022-11-30 22:36:09 -05:00 |
nav
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d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188)
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2023-02-04 20:36:30 -05:00 |
physics
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
process-drawable
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docs - first chunk of work documenting the files I glossed over (#2130)
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2023-01-15 11:33:39 -05:00 |
ps2
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[decomp2] game-save (#1988)
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2022-10-29 16:08:04 -04:00 |
scene
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[jak2] workaround for cutscene playing (#2131)
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2023-01-16 13:37:29 -05:00 |
sound
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decomp: citizen-* files, metalhead-* files, civilian , guard , hal3-course (#2194)
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2023-02-07 19:56:06 -05:00 |
spatial-hash
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decomp: add a bunch of enemy files (#2101)
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2023-01-07 17:14:12 -05:00 |
target
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
ui
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decomp: race-* files (#2224)
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2023-02-18 15:45:00 -05:00 |
util
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |