jak-project/goal_src/jak2/engine
2023-02-18 15:45:13 -05:00
..
ai decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
ambient d/jak2: finish consite-obs and get almost all side-missions working (#2143) 2023-01-22 09:31:39 -05:00
anim [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
camera split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
collide split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
common_objs decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
data decomp: blerc, ripple, under-* files (#2163) 2023-01-28 16:02:58 -05:00
debug split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
dma split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
draw [jak 2] add lightning renderer (#2203) 2023-02-09 19:11:13 -05:00
engine d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) 2022-10-08 12:42:52 -04:00
entity decomp: hover-* files, wasp, crimson-guard-hover, flamer, target-turret, drill-turret, jellyfish (#2198) 2023-02-09 18:22:56 -05:00
game decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
geometry docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
gfx set up fog for jak 2 (#2223) 2023-02-18 15:45:13 -05:00
level [decomp] finish up nav-graph, traffic-engine, traffic-manager, height-map (#2191) 2023-02-05 18:16:58 -05:00
load [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
math [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
nav d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188) 2023-02-04 20:36:30 -05:00
physics decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
process-drawable docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
ps2 [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
scene [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
sound decomp: citizen-* files, metalhead-* files, civilian, guard, hal3-course (#2194) 2023-02-07 19:56:06 -05:00
spatial-hash decomp: add a bunch of enemy files (#2101) 2023-01-07 17:14:12 -05:00
target decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
ui decomp: race-* files (#2224) 2023-02-18 15:45:00 -05:00
util split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00