jak-project/decompiler/util/sparticle_decompile.h

28 lines
1.5 KiB
C++

#pragma once
#include "common/goos/Object.h"
#include "common/type_system/TypeSpec.h"
#include "decompiler/Disasm/DecompilerLabel.h"
#include "decompiler/IR2/Form.h"
#include "decompiler/ObjectFile/LinkedObjectFile.h"
namespace decompiler {
goos::Object decompile_sparticle_field_init(const TypeSpec& type,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file,
GameVersion version);
goos::Object decompile_sparticle_field_init(const DefpartElement::StaticInfo::PartField& field,
const TypeSystem& ts,
GameVersion version);
goos::Object decompile_sparticle_group_item(const TypeSpec& type,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file);
} // namespace decompiler