jak-project/goalc
water111 fe29eae395
Background improvements for custom levels (#3672)
This only applies to the background for now:

- support for alpha for vertex colors in custom levels
- switch time of day palette generation from octree to k-d tree
- support for alpha masking in custom levels
- support for transparent textures
- support for envmap in custom levels

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-09-21 11:39:50 -04:00
..
build_actor Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
build_level Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
compiler [jak3] Fix alpha for prims, entity-table (#3609) 2024-07-27 12:46:33 -04:00
data_compiler deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
debugger debugger: reverse the order the backtrace is printed (#3474) 2024-04-16 05:22:31 +01:00
emitter deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
listener deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
make REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
regalloc Port bones.gc math to GOAL (#3425) 2024-03-15 20:31:11 -04:00
CMakeLists.txt Background improvements for custom levels (#3672) 2024-09-21 11:39:50 -04:00
main.cpp REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
simple_main.cpp game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00