jak-project/goal_src/jak2/kernel/pskernel.gc
water111 f7bd0752f8
[decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00

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423 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: pskernel.gc
;; name in dgo: pskernel
;; dgos: KERNEL
;; in the original game, they had ways to hook into the PS2's kernel and install
;; debug handlers. This file had utilities to read/write kernel memory deal with
;; R5900 exceptions.
;; This file contained an error string referencing an additional
;; debug-handlers.gc, which probably contained the actual interesting handlers.