jak-project/game/graphics
water111 b5705bde96
[decomp] Partial implementation of tie (#1916)
Some stuff isn't working fully yet:
- fog color
- time of day
- draw order for multiple passes (currently all draws in the default tie
bucket)
- possibly settings for transparent stuff (untested, but might work)
- the "vanish" effect (we might not want this anyway?)
- environment mapping/etie completely not implemented.


![image](https://user-images.githubusercontent.com/48171810/192154314-2cc8ac51-9dad-474f-a84b-3a1d98973215.png)

![image](https://user-images.githubusercontent.com/48171810/192154316-457a7ee0-b5a4-4a40-b48e-8863114da735.png)
2022-09-25 12:50:51 -04:00
..
opengl_renderer [decomp] Partial implementation of tie (#1916) 2022-09-25 12:50:51 -04:00
pipelines W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
texture W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
display.cpp game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
display.h game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
gfx.cpp Fixed typo in gfx.cpp (#1868) 2022-09-11 18:31:41 +01:00
gfx.h game: windowed mode related fixes (#1778) 2022-08-21 18:13:27 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00