jak-project/decompiler/level_extractor/extract_common.h
water111 e56b2e8d56
[graphics] merc2 renderer (#1374)
* tfrag3 data for merc2

* dma hooks for merc2

* start designing merc2 opengl, seems like the simple approach will be the best here

* before bone packing experiment

* fix up bones.gc

* use uniform buffer

* speedup, fix faces and eyes

* final fixes
2022-05-28 19:28:19 -04:00

5 lines
116 B
C++

#pragma once
#include <vector>
#include "common/common_types.h"
u32 clean_up_vertex_indices(std::vector<u32>& idx);