jak-project/common/dma
water111 e56b2e8d56
[graphics] merc2 renderer (#1374)
* tfrag3 data for merc2

* dma hooks for merc2

* start designing merc2 opengl, seems like the simple approach will be the best here

* before bone packing experiment

* fix up bones.gc

* use uniform buffer

* speedup, fix faces and eyes

* final fixes
2022-05-28 19:28:19 -04:00
..
dma.cpp [graphics] merc2 renderer (#1374) 2022-05-28 19:28:19 -04:00
dma.h [graphics] tie generic (#1341) 2022-04-29 23:44:53 -04:00
dma_chain_read.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_copy.cpp [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
dma_copy.h [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
gs.cpp [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
gs.h [merc] Add merc extraction (#1356) 2022-05-11 22:53:53 -04:00