jak-project/decompiler/util
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
config_parsers.cpp [decompiler] Fix deref bug and add some more new type pass stuff (#606) 2021-06-18 21:10:00 -04:00
config_parsers.h [compiler/decompiler] Take the address of a variable (#554) 2021-06-04 13:43:19 -04:00
data_decompile.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
data_decompile.h [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
DataParser.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
DataParser.h [Decompiler] Static Data Decomp (#280) 2021-02-25 09:51:28 -05:00
DecompilerTypeSystem.cpp fix issues and decompile racer-states (#924) 2021-10-21 22:38:39 -04:00
DecompilerTypeSystem.h [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
MatchParam.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
sparticle_decompile.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
sparticle_decompile.h [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
StackSpillMap.h [Decompiler] WIP: Stack Spills (#382) 2021-04-25 14:48:54 -04:00
TP_Type.cpp [decompiler] process initialization macros (#807) 2021-09-01 16:59:26 -04:00
TP_Type.h [decompiler] process initialization macros (#807) 2021-09-01 16:59:26 -04:00