jak-project/goal_src/engine/game/effect-control.gc
ManDude eb53f410e5
test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00

1187 lines
41 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: effect-control.gc
;; name in dgo: effect-control
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
(define *footstep-surface* 448)
(define *debug-effect-control* #f)
(defun sound-name-with-material ((arg0 symbol) (arg1 pat-surface) (arg2 string))
(let ((gp-0 format)
(a0-2 (clear *temp-string*))
(a1-1 "~S-~S~S")
(v1-1 (-> arg1 material))
)
(gp-0
a0-2
a1-1
arg0
(cond
((= v1-1 (pat-material sand))
"sand"
)
((= v1-1 (pat-material wood))
"wood"
)
((= v1-1 (pat-material crwood))
"crwood"
)
((or (= v1-1 (pat-material tube)) (= v1-1 (pat-material pcmetal)))
"pcmetal"
)
((or (= v1-1 (pat-material metal)) (= v1-1 (pat-material rotate)))
"metal"
)
((= v1-1 (pat-material snow))
"snow"
)
((= v1-1 (pat-material deepsnow))
"dpsnow"
)
((= v1-1 (pat-material gravel))
"gravel"
)
((= v1-1 (pat-material dirt))
"dirt"
)
((= v1-1 (pat-material stone))
"stone"
)
((= v1-1 (pat-material waterbottom))
"water"
)
((= v1-1 (pat-material tar))
"tar"
)
((= v1-1 (pat-material straw))
"straw"
)
((= v1-1 (pat-material ice))
"ice"
)
((= v1-1 (pat-material swamp))
"swamp"
)
((= v1-1 (pat-material neutral))
"neutral"
)
(else
"grass"
)
)
arg2
)
)
(string->sound-name *temp-string*)
)
(defun effect-param->sound-spec ((arg0 sound-spec) (arg1 (pointer float)) (arg2 int))
(while (> arg2 0)
(case (the int (-> arg1 0))
((3)
(logior! (-> arg0 mask) 1)
(set! (-> arg0 volume) (the int (* 10.24 (-> arg1 1))))
)
((4)
(logior! (-> arg0 mask) 1)
(+! (-> arg0 volume) (the int (* 10.24 (* (-> arg1 1) (rand-vu)))))
)
((5)
(logior! (-> arg0 mask) 2)
(set! (-> arg0 pitch-mod) (the int (* 1524.0 (-> arg1 1))))
)
((6)
(logior! (-> arg0 mask) 2)
(+! (-> arg0 pitch-mod) (the int (* 1524.0 (* (-> arg1 1) (rand-vu)))))
)
((9)
(logior! (-> arg0 mask) 4)
(set! (-> arg0 bend) (the int (* 327.66998 (-> arg1 1))))
)
((10)
(logior! (-> arg0 mask) 4)
(+! (-> arg0 bend) (the int (* 327.66998 (* (-> arg1 1) (rand-vu)))))
)
((11)
(logior! (-> arg0 mask) 64)
(set! (-> arg0 fo-min) (the int (-> arg1 1)))
)
((12)
(logior! (-> arg0 mask) 128)
(set! (-> arg0 fo-max) (the int (-> arg1 1)))
)
((13)
(logior! (-> arg0 mask) 256)
(set! (-> arg0 fo-curve) (the int (-> arg1 1)))
)
((19)
(set! (-> arg0 priority) (the int (-> arg1 1)))
)
)
(+! arg2 -2)
(set! arg1 (&-> arg1 2))
)
arg0
)
(defmethod TODO-RENAME-9 effect-control ((obj effect-control))
(let* ((a0-1 (-> obj process skel))
(v1-3 (if (< (-> obj channel-offset) (-> a0-1 active-channels))
(-> a0-1 root-channel (-> obj channel-offset))
(the-as joint-control-channel #f)
)
)
)
(cond
((and v1-3 (-> v1-3 frame-group))
(let* ((s5-0 (-> v1-3 frame-group))
(f30-0 (+ (* (-> v1-3 frame-num) (-> s5-0 artist-step)) (-> s5-0 artist-base)))
)
(let ((a0-3 (-> a0-1 root-channel 0 num-func)))
(cond
((!= s5-0 (-> obj last-frame-group))
(set! (-> obj res) (-> s5-0 extra))
(let ((v1-6 (-> (lookup-tag-idx (-> s5-0 extra) 'effect-name 'base -1000000000.0) lo)))
(set! (-> obj name) (if (>= (the-as int v1-6) 0)
(&-> (-> s5-0 extra tag) v1-6)
(the-as (pointer res-tag) #f)
)
)
)
(if (and (-> obj name) (= (-> obj name 0 key-frame) -1000000000.0))
(set! (-> obj name) (&-> (-> obj name) 1))
)
(TODO-RENAME-14 obj f30-0 f30-0 f30-0)
)
((or (not (-> obj name)) (= f30-0 (-> obj last-frame-num)))
)
(else
(let ((f28-0 (-> obj last-frame-num))
(f26-0 f30-0)
)
(cond
((= a0-3 num-func-seek!)
(let ((f0-6 (+ (* (-> v1-3 param 0) (-> s5-0 artist-step)) (-> s5-0 artist-base))))
(cond
((< f26-0 f28-0)
(if (>= f28-0 f0-6)
(TODO-RENAME-14 obj f26-0 f28-0 f30-0)
)
)
(else
(if (>= f0-6 f28-0)
(TODO-RENAME-14 obj f28-0 f26-0 f30-0)
)
)
)
)
)
((= a0-3 num-func-loop!)
(cond
((>= (-> v1-3 param 0) 0.0)
(cond
((< f26-0 f28-0)
(TODO-RENAME-14 obj f28-0 9999999.0 f30-0)
(TODO-RENAME-14 obj -100000000.0 f26-0 9999999.0)
)
(else
(TODO-RENAME-14 obj f28-0 f26-0 f30-0)
)
)
)
((< f28-0 f26-0)
(TODO-RENAME-14 obj f26-0 9999999.0 f30-0)
(TODO-RENAME-14 obj -100000000.0 f28-0 9999999.0)
)
(else
(TODO-RENAME-14 obj f26-0 f28-0 f30-0)
)
)
)
((= a0-3 num-func-+!)
(if (>= (-> v1-3 param 0) 0.0)
(TODO-RENAME-14 obj f28-0 f26-0 f30-0)
(TODO-RENAME-14 obj f26-0 f28-0 f30-0)
)
)
((= a0-3 num-func-identity)
(TODO-RENAME-14 obj f30-0 f30-0 f30-0)
)
)
)
)
)
)
(set! (-> obj last-frame-group) s5-0)
(set! (-> obj last-frame-num) f30-0)
)
)
(else
(set! (-> obj last-frame-group) #f)
)
)
)
0
(none)
)
(defmethod TODO-RENAME-14 effect-control ((obj effect-control) (arg0 float) (arg1 float) (arg2 float))
;; note: this check was added. I believe in the original game name could be false, and then the
;; effect-name check below would fail. This did not cause a crash on original hardware because
;; misaligned 16-byte loads silently align. This causes a crash in opengoal, so we skip it manually.
(when (-> obj name)
(let ((s2-0 (-> obj name)))
(while (= (-> s2-0 0 name) 'effect-name)
(let ((f0-0 (-> s2-0 0 key-frame)))
(when (or (and (< f0-0 arg1) (< arg0 f0-0)) (= f0-0 arg2))
(let* ((a0-1 obj)
(t9-0 (method-of-object a0-1 dummy-10))
(v1-7 (-> obj res))
(a1-1 (-> s2-0 0))
)
(t9-0
a0-1
(the-as symbol (-> (the-as (pointer uint32) (&+ (-> v1-7 data-base) (-> a1-1 data-offset)))))
f0-0
-1
)
)
)
)
(set! s2-0 (&-> s2-0 1))
)
)
)
0
(none)
)
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 205]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 217]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 237]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 343]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 364]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 450]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 469]
(defmethod dummy-10 effect-control ((obj effect-control) (arg0 symbol) (arg1 float) (arg2 int))
(local-vars
(sv-160 int)
(sv-176 symbol)
(sv-192 symbol)
(sv-208 symbol)
(sv-224 int)
(sv-240 symbol)
(sv-256 symbol)
(sv-272 symbol)
(sv-288 res-lump)
)
(with-pp
(let ((s3-0 (-> arg0 value))
(s5-0 (cond
((< arg2 0)
(let ((v0-0 (get-property-value (-> obj res) 'effect-joint 'exact arg1 (the-as uint128 0) (the-as (pointer res-tag) #f) *res-static-buf*)
)
)
(if (zero? v0-0)
0
(the-as int (+ v0-0 1))
)
)
)
(else
(empty)
arg2
)
)
)
)
(when (logtest? (-> obj flags) 1)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) pp)
(set! (-> a1-2 num-params) 3)
(set! (-> a1-2 message) 'effect)
(set! (-> a1-2 param 0) (the-as uint arg0))
(set! (-> a1-2 param 1) (the-as uint arg1))
(set! (-> a1-2 param 2) (the-as uint s5-0))
(if (send-event-function (-> obj process) a1-2)
(return (the-as object 0))
)
)
)
(let ((v1-10 (symbol->string arg0)))
(cond
((and (= (-> v1-10 data 0) 101)
(= (-> v1-10 data 1) 102)
(= (-> v1-10 data 2) 102)
(= (-> v1-10 data 3) 101)
(= (-> v1-10 data 4) 99)
(= (-> v1-10 data 5) 116)
(= (-> v1-10 data 6) 45)
)
(let* ((s3-1 (-> obj process root))
(v1-14 (if (and (nonzero? s3-1) (type-type? (-> s3-1 type) collide-shape-moving))
s3-1
)
)
(t1-1 (if v1-14
(the-as int (-> (the-as collide-shape-moving v1-14) ground-pat))
*footstep-surface*
)
)
)
(dummy-11 obj arg0 arg1 s5-0 (-> obj res) (the-as pat-surface t1-1))
)
)
((let ((v1-18 (symbol->string arg0)))
(and (= (-> v1-18 data 0) 103)
(= (-> v1-18 data 1) 114)
(= (-> v1-18 data 2) 111)
(= (-> v1-18 data 3) 117)
(= (-> v1-18 data 4) 112)
(= (-> v1-18 data 5) 45)
)
)
(set! s3-0 (cond
((zero? s3-0)
(let ((v0-5 (lookup-part-group-pointer-by-name (symbol->string arg0))))
(when v0-5
(set! (-> arg0 value) v0-5)
(set! s3-0 (-> v0-5 0))
)
)
(the-as (pointer sparticle-launch-group) s3-0)
)
(else
(-> (the-as (pointer sparticle-launch-group) s3-0) 0)
)
)
)
(when (and (nonzero? s3-0) (= (-> (the-as sparticle-launch-group s3-0) type) sparticle-launch-group))
(if *debug-effect-control*
(format
#t
"(~5D) effect group ~A ~A frame ~F joint ~D~%"
(-> *display* base-frame-counter)
(-> obj process name)
arg0
arg1
s5-0
)
)
(let ((s4-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-1
(let ((t9-7 (method-of-type part-tracker activate)))
(t9-7 (the-as part-tracker s4-1) (-> obj process) 'part-tracker (the-as pointer #x70004000))
)
(let ((s2-1 run-function-in-process)
(s1-0 s4-1)
(s0-0 part-tracker-init)
)
(set! sv-160 -1)
(set! sv-176 (the-as symbol #f))
(set! sv-192 (the-as symbol #f))
(set! sv-208 (the-as symbol #f))
(let ((t3-0 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data s5-0))))
((the-as (function object object object object object object object object none) s2-1)
s1-0
s0-0
(the-as sparticle-launch-group s3-0)
sv-160
sv-176
sv-192
sv-208
t3-0
)
)
)
(-> s4-1 ppointer)
)
)
)
)
((= arg0 'camera-shake)
(activate! *camera-smush-control* 819.2 37 600 1.0 0.995)
)
((zero? s3-0)
(dummy-12 obj arg0 arg1 s5-0 (-> obj res) (string->sound-name (symbol->string arg0)))
)
((= (-> (the-as basic s3-0) type) sparticle-launcher)
(if *debug-effect-control*
(format
#t
"(~5D) effect part ~A ~A frame ~F joint ~D~%"
(-> *display* base-frame-counter)
(-> obj process name)
arg0
arg1
s5-0
)
)
(format
#t
"-----> (~5D) effect part ~A ~A frame ~F joint ~D~%"
(-> *display* base-frame-counter)
(-> obj process name)
arg0
arg1
s5-0
)
(sp-launch-particles-var
*sp-particle-system-2d*
(the-as sparticle-launcher s3-0)
(vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data s5-0))
(the-as sparticle-launch-state #f)
(the-as sparticle-launch-control #f)
1.0
)
)
((= (-> (the-as basic s3-0) type) sparticle-launch-group)
(if *debug-effect-control*
(format
#t
"(~5D) effect group ~A ~A frame ~F joint ~D~%"
(-> *display* base-frame-counter)
(-> obj process name)
arg0
arg1
s5-0
)
)
(let ((s4-3 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-3
(let ((t9-19 (method-of-type part-tracker activate)))
(t9-19 (the-as part-tracker s4-3) (-> obj process) 'part-tracker (the-as pointer #x70004000))
)
(let ((s2-3 run-function-in-process)
(s1-2 s4-3)
(s0-2 part-tracker-init)
)
(set! sv-224 -1)
(set! sv-240 (the-as symbol #f))
(set! sv-256 (the-as symbol #f))
(set! sv-272 (the-as symbol #f))
(let ((t3-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data s5-0))))
((the-as (function object object object object object object object object none) s2-3)
s1-2
s0-2
s3-0
sv-224
sv-240
sv-256
sv-272
t3-1
)
)
)
(-> s4-3 ppointer)
)
)
)
((= (-> (the-as basic s3-0) type) sound-spec)
(sound-play-by-spec
(the-as sound-spec s3-0)
(new-sound-id)
(vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data s5-0))
)
)
((= (-> (the-as basic s3-0) type) death-info)
(let ((v1-67 (-> obj process draw)))
(let ((a1-42 (-> (the-as death-info s3-0) vertex-skip))
(a0-55
(max
2
(the-as int (/ (-> (the-as death-info s3-0) timer) (the-as uint (the int (-> *display* time-factor)))))
)
)
)
(when (= (-> *setting-control* current video-mode) 'pal)
(if (< (the-as uint 1) a1-42)
(set! a1-42 (/ (the-as uint (* (the-as uint 50) a1-42)) (the-as uint 60)))
)
)
(let ((a2-29 (-> *display* frames (-> *display* last-screen) frame run-time)))
(cond
((< 9000 (the-as int a2-29))
(set! a1-42 (* a1-42 4))
)
((< 7000 (the-as int a2-29))
(set! a1-42 (* a1-42 2))
)
)
)
(set! (-> v1-67 death-vertex-skip) a1-42)
(set! (-> v1-67 death-effect) (-> (the-as death-info s3-0) effect))
(set! (-> v1-67 death-timer) (+ a0-55 1))
)
(set! (-> v1-67 death-timer-org) (-> v1-67 death-timer))
(set! (-> v1-67 death-draw-overlap) (-> (the-as death-info s3-0) overlap))
)
(when (-> (the-as death-info s3-0) sound)
(let* ((s2-5 obj)
(s1-3 (method-of-object s2-5 dummy-12))
(s0-3 (-> (the-as death-info s3-0) sound))
)
(set! sv-288 (-> obj res))
(let ((t1-11
(string->sound-name
(the-as string (-> (the-as (pointer uint32) (+ #xff38 (the-as int (-> (the-as death-info s3-0) sound))))))
)
)
)
(s1-3 s2-5 (the-as symbol s0-3) arg1 s5-0 sv-288 t1-11)
)
)
)
(send-event (-> obj process) 'death-start (the-as death-info s3-0))
)
(else
(dummy-12 obj arg0 arg1 s5-0 (-> obj res) (string->sound-name (symbol->string arg0)))
)
)
)
)
0
)
)
(defmethod dummy-11 effect-control ((obj effect-control) (arg0 symbol) (arg1 float) (arg2 int) (arg3 basic) (arg4 pat-surface))
(local-vars
(sv-48
(function sparticle-system sparticle-launcher vector sparticle-launch-state sparticle-launch-control float none)
)
(sv-64 sparticle-system)
(sv-80
(function sparticle-system sparticle-launcher vector sparticle-launch-state sparticle-launch-control float none)
)
(sv-96 sparticle-system)
)
(let ((s1-0 (the-as sound-name #f)))
(let ((a0-4 (-> *display* frames (-> *display* last-screen) frame run-time)))
(case arg0
(('effect-walk-step-left 'effect-run-step-left)
(set! s1-0 (sound-name-with-material 'walk arg4 "1"))
)
(('effect-walk-step-right 'effect-run-step-right)
(set! s1-0 (sound-name-with-material 'walk arg4 "2"))
)
(('effect-roll)
(set! s1-0 (sound-name-with-material 'roll arg4 ""))
)
(('effect-slide)
(set! s1-0 (sound-name-with-material 'slide arg4 ""))
)
(('effect-land)
(set! s1-0 (sound-name-with-material 'land arg4 ""))
)
(('effect-zoom-land)
(set! s1-0 (sound-name-with-material 'zoom-land arg4 ""))
)
(('effect-zoom-hit)
(set! s1-0 (sound-name-with-material 'zoom-hit arg4 ""))
)
(('effect-flut-land)
(set! s1-0 (sound-name-with-material 'flut-land arg4 ""))
)
(('effect-land-poof)
(when (< (the-as int a0-4) 9000)
(let* ((a0-13 obj)
(t9-8 (method-of-object a0-13 dummy-10))
(v1-15 (-> arg4 material))
)
(t9-8
a0-13
(cond
((= v1-15 (pat-material sand))
'group-land-poof-sand
)
((= v1-15 (pat-material wood))
'group-land-poof-wood
)
((= v1-15 (pat-material crwood))
'group-land-poof-crwood
)
((or (= v1-15 (pat-material tube)) (= v1-15 (pat-material pcmetal)))
'group-land-poof-pcmetal
)
((or (= v1-15 (pat-material metal)) (= v1-15 (pat-material rotate)))
'group-land-poof-metal
)
((= v1-15 (pat-material ice))
'group-land-poof-ice
)
((= v1-15 (pat-material snow))
'group-land-poof-snow
)
((= v1-15 (pat-material deepsnow))
'group-land-poof-dpsnow
)
((= v1-15 (pat-material gravel))
'group-land-poof-gravel
)
((= v1-15 (pat-material dirt))
'group-land-poof-dirt
)
((= v1-15 (pat-material stone))
'group-land-poof-stone
)
((= v1-15 (pat-material waterbottom))
'group-land-poof-water
)
((= v1-15 (pat-material tar))
'group-land-poof-tar
)
((= v1-15 (pat-material straw))
'group-land-poof-straw
)
((= v1-15 (pat-material swamp))
'group-land-poof-swamp
)
((= v1-15 (pat-material neutral))
'group-land-poof-neutral
)
(else
'group-land-poof-grass
)
)
arg1
-1
)
)
)
)
(('effect-run-poof)
(when (< (the-as int a0-4) 9000)
(let* ((a0-14 obj)
(t9-9 (method-of-object a0-14 dummy-10))
(v1-20 (-> arg4 material))
)
(t9-9
a0-14
(cond
((= v1-20 (pat-material sand))
'group-run-poof-sand
)
((= v1-20 (pat-material wood))
'group-run-poof-wood
)
((= v1-20 (pat-material crwood))
'group-run-poof-crwood
)
((or (= v1-20 (pat-material tube)) (= v1-20 (pat-material pcmetal)))
'group-run-poof-pcmetal
)
((or (= v1-20 (pat-material metal)) (= v1-20 (pat-material rotate)))
'group-run-poof-metal
)
((= v1-20 (pat-material ice))
'group-run-poof-ice
)
((= v1-20 (pat-material snow))
'group-run-poof-snow
)
((= v1-20 (pat-material deepsnow))
'group-run-poof-dpsnow
)
((= v1-20 (pat-material gravel))
'group-run-poof-gravel
)
((= v1-20 (pat-material dirt))
'group-run-poof-dirt
)
((= v1-20 (pat-material stone))
'group-run-poof-stone
)
((= v1-20 (pat-material waterbottom))
'group-run-poof-water
)
((= v1-20 (pat-material tar))
'group-run-poof-tar
)
((= v1-20 (pat-material straw))
'group-run-poof-straw
)
((= v1-20 (pat-material swamp))
'group-run-poof-swamp
)
((= v1-20 (pat-material neutral))
'group-run-poof-neutral
)
(else
'group-run-poof-grass
)
)
arg1
-1
)
)
)
)
(('effect-just-footprint)
(let* ((a0-15 obj)
(t9-10 (method-of-object a0-15 dummy-10))
(v1-24 (-> arg4 material))
)
(t9-10
a0-15
(cond
((= v1-24 (pat-material sand))
'group-just-footprint-sand
)
((= v1-24 (pat-material wood))
'group-just-footprint-wood
)
((= v1-24 (pat-material crwood))
'group-just-footprint-crwood
)
((or (= v1-24 (pat-material tube)) (= v1-24 (pat-material pcmetal)))
'group-just-footprint-pcmetal
)
((or (= v1-24 (pat-material metal)) (= v1-24 (pat-material rotate)))
'group-just-footprint-metal
)
((= v1-24 (pat-material ice))
'group-just-footprint-ice
)
((= v1-24 (pat-material snow))
'group-just-footprint-snow
)
((= v1-24 (pat-material deepsnow))
'group-just-footprint-dpsnow
)
((= v1-24 (pat-material gravel))
'group-just-footprint-gravel
)
((= v1-24 (pat-material dirt))
'group-just-footprint-dirt
)
((= v1-24 (pat-material stone))
'group-just-footprint-stone
)
((= v1-24 (pat-material waterbottom))
'group-just-footprint-water
)
((= v1-24 (pat-material tar))
'group-just-footprint-tar
)
((= v1-24 (pat-material straw))
'group-just-footprint-straw
)
((= v1-24 (pat-material swamp))
'group-just-footprint-swamp
)
((= v1-24 (pat-material neutral))
'group-just-footprint-neutral
)
(else
'group-just-footprint-grass
)
)
arg1
-1
)
)
)
(('effect-just-poof)
(when (< (the-as int a0-4) 9000)
(let* ((a0-16 obj)
(t9-11 (method-of-object a0-16 dummy-10))
(v1-29 (-> arg4 material))
)
(t9-11
a0-16
(cond
((= v1-29 (pat-material sand))
'group-just-poof-sand
)
((= v1-29 (pat-material wood))
'group-just-poof-wood
)
((= v1-29 (pat-material crwood))
'group-just-poof-crwood
)
((or (= v1-29 (pat-material tube)) (= v1-29 (pat-material pcmetal)))
'group-just-poof-pcmetal
)
((or (= v1-29 (pat-material metal)) (= v1-29 (pat-material rotate)))
'group-just-poof-metal
)
((= v1-29 (pat-material ice))
'group-just-poof-ice
)
((= v1-29 (pat-material snow))
'group-just-poof-snow
)
((= v1-29 (pat-material deepsnow))
'group-just-poof-dpsnow
)
((= v1-29 (pat-material gravel))
'group-just-poof-gravel
)
((= v1-29 (pat-material dirt))
'group-just-poof-dirt
)
((= v1-29 (pat-material stone))
'group-just-poof-stone
)
((= v1-29 (pat-material waterbottom))
'group-just-poof-water
)
((= v1-29 (pat-material tar))
'group-just-poof-tar
)
((= v1-29 (pat-material straw))
'group-just-poof-straw
)
((= v1-29 (pat-material swamp))
'group-just-poof-swamp
)
((= v1-29 (pat-material neutral))
'group-just-poof-neutral
)
(else
'group-just-poof-grass
)
)
arg1
-1
)
)
)
)
(('effect-slide-poof)
(let* ((a0-19 obj)
(t9-12 (method-of-object a0-19 dummy-10))
(v1-33 (-> arg4 material))
)
(t9-12
a0-19
(cond
((= v1-33 (pat-material sand))
'group-slide-poof-sand
)
((= v1-33 (pat-material wood))
'group-slide-poof-wood
)
((= v1-33 (pat-material crwood))
'group-slide-poof-crwood
)
((or (= v1-33 (pat-material tube)) (= v1-33 (pat-material pcmetal)))
'group-slide-poof-pcmetal
)
((or (= v1-33 (pat-material metal)) (= v1-33 (pat-material rotate)))
'group-slide-poof-metal
)
((= v1-33 (pat-material ice))
'group-slide-poof-ice
)
((= v1-33 (pat-material snow))
'group-slide-poof-snow
)
((= v1-33 (pat-material deepsnow))
'group-slide-poof-dpsnow
)
((= v1-33 (pat-material gravel))
'group-slide-poof-gravel
)
((= v1-33 (pat-material dirt))
'group-slide-poof-dirt
)
((= v1-33 (pat-material stone))
'group-slide-poof-stone
)
((= v1-33 (pat-material waterbottom))
'group-slide-poof-water
)
((= v1-33 (pat-material tar))
'group-slide-poof-tar
)
((= v1-33 (pat-material straw))
'group-slide-poof-straw
)
((= v1-33 (pat-material swamp))
'group-slide-poof-swamp
)
((= v1-33 (pat-material neutral))
'group-slide-poof-neutral
)
(else
'group-slide-poof-grass
)
)
arg1
-1
)
)
)
(('effect-droppings)
(let* ((v1-36 (-> arg4 material))
(s0-0 (cond
((= v1-36 (pat-material sand))
(-> *part-id-table* 95)
)
((= v1-36 (pat-material wood))
(-> *part-id-table* 97)
)
((= v1-36 (pat-material crwood))
(-> *part-id-table* 99)
)
((or (= v1-36 (pat-material tube)) (= v1-36 (pat-material pcmetal)))
(-> *part-id-table* 2248)
)
((or (= v1-36 (pat-material metal)) (= v1-36 (pat-material rotate)))
(-> *part-id-table* 2334)
)
((= v1-36 (pat-material ice))
(-> *part-id-table* 2249)
)
((= v1-36 (pat-material snow))
(-> *part-id-table* 2250)
)
((= v1-36 (pat-material deepsnow))
(-> *part-id-table* 2251)
)
((= v1-36 (pat-material gravel))
(-> *part-id-table* 2252)
)
((= v1-36 (pat-material dirt))
(-> *part-id-table* 2253)
)
((= v1-36 (pat-material stone))
(-> *part-id-table* 98)
)
((= v1-36 (pat-material waterbottom))
(-> *part-id-table* 2254)
)
((= v1-36 (pat-material tar))
(-> *part-id-table* 2255)
)
((= v1-36 (pat-material straw))
(-> *part-id-table* 2256)
)
((= v1-36 (pat-material swamp))
(-> *part-id-table* 2257)
)
((= v1-36 (pat-material neutral))
(-> *part-id-table* 2773)
)
(else
(-> *part-id-table* 96)
)
)
)
)
(when (nonzero? s0-0)
(set! sv-48 sp-launch-particles-var)
(set! sv-64 *sp-particle-system-2d*)
(let ((a2-36 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data arg2)))
(a3-6 #f)
(t0-1 #f)
(t1-1 1.0)
)
(sv-48 sv-64 s0-0 a2-36 (the-as sparticle-launch-state a3-6) (the-as sparticle-launch-control t0-1) t1-1)
)
)
)
)
(('effect-jump-droppings)
(let* ((v1-61 (-> arg4 material))
(s0-1 (cond
((= v1-61 (pat-material sand))
(-> *part-id-table* 106)
)
((= v1-61 (pat-material wood))
(-> *part-id-table* 2258)
)
((= v1-61 (pat-material crwood))
(-> *part-id-table* 2259)
)
((or (= v1-61 (pat-material tube)) (= v1-61 (pat-material pcmetal)))
(-> *part-id-table* 2260)
)
((or (= v1-61 (pat-material metal)) (= v1-61 (pat-material rotate)))
(-> *part-id-table* 2335)
)
((= v1-61 (pat-material ice))
(-> *part-id-table* 2261)
)
((= v1-61 (pat-material snow))
(-> *part-id-table* 2262)
)
((= v1-61 (pat-material deepsnow))
(-> *part-id-table* 2263)
)
((= v1-61 (pat-material gravel))
(-> *part-id-table* 2264)
)
((= v1-61 (pat-material dirt))
(-> *part-id-table* 2265)
)
((= v1-61 (pat-material stone))
(-> *part-id-table* 2266)
)
((= v1-61 (pat-material waterbottom))
(-> *part-id-table* 2267)
)
((= v1-61 (pat-material tar))
(-> *part-id-table* 2268)
)
((= v1-61 (pat-material straw))
(-> *part-id-table* 2269)
)
((= v1-61 (pat-material swamp))
(-> *part-id-table* 2270)
)
((= v1-61 (pat-material neutral))
(-> *part-id-table* 2774)
)
(else
(-> *part-id-table* 107)
)
)
)
)
(when (nonzero? s0-1)
(set! sv-80 sp-launch-particles-var)
(set! sv-96 *sp-particle-system-2d*)
(let ((a2-37 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data arg2)))
(a3-7 #f)
(t0-2 #f)
(t1-2 1.0)
)
(sv-80 sv-96 s0-1 a2-37 (the-as sparticle-launch-state a3-7) (the-as sparticle-launch-control t0-2) t1-2)
)
)
)
)
)
)
(if s1-0
(dummy-12 obj arg0 arg1 arg2 arg3 s1-0)
)
)
0
(none)
)
(defmethod dummy-12 effect-control ((obj effect-control) (arg0 symbol) (arg1 float) (arg2 int) (arg3 basic) (arg4 sound-name))
(local-vars
(r0-0 uint128)
(v1-10 uint128)
(sv-112 int)
(sv-128 sound-name)
(sv-144 basic)
(sv-160 (function vector vector float))
)
(set! sv-144 arg3)
(let ((s0-0 arg4)
(gp-0 (new 'stack 'sound-spec))
(s5-0 (if (< arg2 0)
(the-as vector #f)
(vector<-cspace! (new 'stack-no-clear 'vector) (-> obj process node-list data arg2))
)
)
)
(set! (-> gp-0 sound-name) s0-0)
(logior! (-> gp-0 mask) 1)
(set! (-> gp-0 volume) 1024)
(logior! (-> gp-0 mask) 4)
(set! (-> gp-0 bend) (the int (* 327.66998 (rand-vu-float-range -100.0 100.0))))
(set! sv-112 0)
(let* ((t9-3 (method-of-type res-lump get-property-data))
(a1-6 'effect-param)
(a2-1 'exact)
(a3-1 arg1)
(t0-1 #f)
(t1-1 (the-as (pointer int) (& sv-112)))
(t2-0 *res-static-buf*)
(a1-7
(t9-3 (the-as res-lump sv-144) a1-6 a2-1 a3-1 (the-as pointer t0-1) (the-as (pointer res-tag) t1-1) t2-0)
)
)
(when a1-7
(let ((t9-4 effect-param->sound-spec)
(a0-5 gp-0)
)
(let ((v1-9 (the-as uint128 sv-112)))
(.pcpyud v1-10 v1-9 r0-0)
)
(t9-4 a0-5 (the-as (pointer float) a1-7) (shr (* (the-as int v1-10) 2) 49))
)
)
)
(if (and (nonzero? (-> gp-0 fo-max)) (let ((f30-1 (* 4096.0 (the float (-> gp-0 fo-max)))))
(set! sv-160 vector-vector-distance)
(let ((a0-6 (ear-trans))
(a1-8 s5-0)
)
(< f30-1 (sv-160 a0-6 a1-8))
)
)
)
(return 0)
)
(when *debug-effect-control*
(set! sv-128 s0-0)
(string<-charp (clear *temp-string*) (the-as (pointer uint8) (& sv-128)))
(format
#t
"(~5D) effect sound ~A ~A (~S) frame ~F joint ~D "
(-> *display* base-frame-counter)
(-> obj process name)
arg0
*temp-string*
arg1
arg2
)
(format
#t
"volume: ~f pitch-mod: ~f~%"
(* 0.09765625 (the float (-> gp-0 volume)))
(* 0.000656168 (the float (-> gp-0 pitch-mod)))
)
)
(sound-play-by-spec gp-0 (new-sound-id) s5-0)
)
0
)
(defbehavior target-land-effect target ()
(cond
((logtest? (-> self control root-prim prim-core action) (collide-action ca-14))
(dummy-10 (-> self skel effect) 'effect-land-poof -1.0 -1)
(dummy-10 (-> self skel effect) 'effect-flut-land -1.0 -1)
)
((logtest? (-> self control root-prim prim-core action) (collide-action ca-9))
(sound-play-by-name
(sound-name-with-material 'zoom-land (-> self control ground-pat) "")
(new-sound-id)
(the int
(* 10.24 (* 100.0 (the float (the int (* 10.24 (* 0.000016276043 (-> self control ground-impact-vel)))))))
)
0
0
1
#t
)
)
((logtest? (-> self water flags) 512)
(dummy-10 (-> self skel effect) 'effect-land-water -1.0 -1)
)
(else
(dummy-10 (-> self skel effect) 'effect-land-poof -1.0 -1)
(dummy-10 (-> self skel effect) 'effect-land -1.0 -1)
)
)
0
(none)
)