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b2ed9313bd
* decompile 90% of shrubbery * some more progress * some more * big function decompiled * went through `draw-prototype-inline-array-shrub` and made more notes * shrub: start implementing extract_shrub * read through current notes and add the info to current decomp * decomp: allow skipping inline-asm from output * add code to BspHeader to get GOAL types for shrubs * add doc * wip * fix bad merge Co-authored-by: Tyler Wilding <xtvaser@gmail.com> Co-authored-by: Tyler Wilding <xTVaser@users.noreply.github.com> |
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.. | ||
init-fields.asm | ||
shrub_asm.md | ||
sprite_2d_3d.txt | ||
sprite_2d_ss.txt | ||
sprite_code_old.txt | ||
sprite_vu1.txt | ||
tfrag.txt | ||
tie.txt | ||
tie_ee.asm | ||
tie_format.txt |