jak-project/docs/scratch
water111 b2ed9313bd
[graphics] First part of shrub extraction (#1258)
* decompile 90% of shrubbery

* some more progress

* some more

* big function decompiled

* went through `draw-prototype-inline-array-shrub` and made more notes

* shrub: start implementing extract_shrub

* read through current notes and add the info to current decomp

* decomp: allow skipping inline-asm from output

* add code to BspHeader to get GOAL types for shrubs

* add doc

* wip

* fix bad merge

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
Co-authored-by: Tyler Wilding <xTVaser@users.noreply.github.com>
2022-03-28 18:14:25 -04:00
..
init-fields.asm [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
shrub_asm.md [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
sprite_2d_3d.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
sprite_2d_ss.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
sprite_code_old.txt [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
sprite_vu1.txt [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
tfrag.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie_ee.asm [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
tie_format.txt [tie] add wind effect (#1046) 2022-01-02 19:02:28 -05:00