..
decompiler
[runtime] bug & crash fixes ( #1211 )
2022-03-01 20:15:15 -05:00
goalc
A lot of fixes (game is 100%'able!) ( #1118 )
2022-01-31 20:44:54 -05:00
offline
[graphics] generic merc ( #1192 )
2022-02-24 22:33:10 -05:00
test_data
all_jak1_symbols.cpp
all_jak1_symbols.h
Add #pragma once to all headers
2020-09-13 21:36:35 -04:00
CMakeLists.txt
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
test_CodeTester.cpp
test_common_util.cpp
[graphics] reduce the size of fr3 files ( #1175 )
2022-02-16 22:13:18 -05:00
test_emitter.cpp
[goalc] Address-to-line ( #783 )
2021-08-26 20:33:00 -04:00
test_emitter_avx.cpp
decomp: main-collide
and support a bunch of new inline-asm operations ( #673 )
2021-07-27 19:57:14 -04:00
test_goos.cpp
[decomp] load boundaries ( #922 )
2021-10-20 19:49:32 -04:00
test_kernel.cpp
fix the filenames for the code files + minor fixes ( #1159 )
2022-02-13 00:12:05 -05:00
test_listener_deci2.cpp
[Decompiler] Begin expression conversion, rearrange tests ( #209 )
2021-01-23 16:32:56 -05:00
test_main.cpp
fix bug in collide-probe ( #1180 )
2022-02-18 23:01:05 -05:00
test_math.cpp
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
test_pretty_print.cpp
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
2022-01-08 15:09:00 -05:00
test_reader.cpp
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
test_type_system.cpp
[runtime] bug & crash fixes ( #1211 )
2022-03-01 20:15:15 -05:00
test_zstd.cpp
add zstd library ( #854 )
2021-09-21 22:52:18 -04:00
test_zydis.cpp
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00