jak-project/decompiler/data
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
..
dir_tpages.cpp Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
dir_tpages.h Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
game_count.cpp [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
game_count.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
game_text.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
game_text.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
LinkedWordReader.h Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
streamed_audio.cpp [vag tool] split language outputs by folder 2021-08-09 02:06:34 +01:00
streamed_audio.h add some really old vag file unpacking stuff (#708) 2021-07-18 19:28:56 -04:00
StrFileReader.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
StrFileReader.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
tpage.cpp some clean up 2021-08-08 13:20:54 -04:00
tpage.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00