.. |
BspHeader.cpp
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decompiler: allow jak 3 texture and model extraction (#3080)
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2023-10-11 19:32:12 -04:00 |
BspHeader.h
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[jak 2] Export the collision mesh (#2977)
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2023-09-10 17:32:18 -04:00 |
common_formats.h
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_actors.cpp
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Save entities to JSON, and make custom level building a little faster (#2973)
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2023-09-09 17:06:39 -04:00 |
extract_actors.h
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Save entities to JSON, and make custom level building a little faster (#2973)
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2023-09-09 17:06:39 -04:00 |
extract_collide_frags.cpp
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Support extracting collision to obj for jak2/3 formats (#3292)
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2024-01-05 09:36:09 +01:00 |
extract_collide_frags.h
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Support extracting collision to obj for jak2/3 formats (#3292)
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2024-01-05 09:36:09 +01:00 |
extract_common.cpp
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
extract_common.h
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lint: add include sorting config to clang-format (#1517)
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2022-06-22 23:37:46 -04:00 |
extract_joint_group.cpp
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_joint_group.h
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_level.cpp
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Support extracting collision to obj for jak2/3 formats (#3292)
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2024-01-05 09:36:09 +01:00 |
extract_level.h
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custom levels: add support for packing models and textures into the FR3 file (#2936)
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2023-08-27 22:34:46 +02:00 |
extract_merc.cpp
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
extract_merc.h
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[merc2] Support emerc (#2147)
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2023-01-22 18:30:31 -05:00 |
extract_shrub.cpp
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[jak2] Support per-proto shrub visibility (#3228)
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2023-12-02 12:16:14 -05:00 |
extract_shrub.h
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[jak2] misc fixes to renderers (#2488)
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2023-04-14 21:13:45 -04:00 |
extract_tfrag.cpp
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Save entities to JSON, and make custom level building a little faster (#2973)
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2023-09-09 17:06:39 -04:00 |
extract_tfrag.h
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[jak2] fix atest flag in tfrag (#2381)
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2023-03-21 20:40:29 -04:00 |
extract_tie.cpp
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decompiler: allow jak 3 texture and model extraction (#3080)
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2023-10-11 19:32:12 -04:00 |
extract_tie.h
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[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
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2022-10-08 13:33:03 -04:00 |
fr3_to_gltf.cpp
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
fr3_to_gltf.h
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[glb export] Export bones. (#3087)
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2023-10-14 16:49:23 -04:00 |
MercData.cpp
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[jak2] Floating point blerc (#2715)
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2023-06-11 12:35:08 -04:00 |
MercData.h
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[jak2] Floating point blerc (#2715)
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2023-06-11 12:35:08 -04:00 |
notes.txt
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[graphics] tfrag3 renderer (#978)
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2021-12-04 12:33:18 -05:00 |
tfrag_tie_fixup.cpp
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cleanup our cmake and build warnings (#2876)
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2023-08-08 20:53:16 -04:00 |
tfrag_tie_fixup.h
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Add a gltf level exporter (#1719)
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2022-08-05 12:25:35 -04:00 |