jak-project/decompiler/data/StrFileReader.h

60 lines
1.5 KiB
C++

#pragma once
/*!
* @file StrFileReader.h
* Utility class to read a .STR file and extract the full file name.
*/
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/util/Assert.h"
#include "common/util/FileUtil.h"
#include "common/versions/versions.h"
namespace decompiler {
class StrFileReader {
public:
explicit StrFileReader(const fs::path& file_path, GameVersion version);
int chunk_count() const;
const std::vector<u8>& get_chunk(int idx) const;
std::string get_chunk_art_name(int idx) const;
std::string get_full_name(const std::string& short_name) const;
std::string get_texture_name() const;
private:
void init_jak1(const fs::path& file_path);
void init_jak2(const fs::path& file_path);
GameVersion m_version;
std::string get_art_group_file_info_string() const {
switch (m_version) {
case GameVersion::Jak1:
return "/src/next/data/art-group6/";
case GameVersion::Jak2:
return "/src/jak2/final/art-group7/";
case GameVersion::Jak3:
return "/src/jak3/final/art-group8/";
default:
ASSERT_MSG(false, "NYI get_file_info_string version");
break;
}
}
std::string get_texture_page_file_info_string() const {
switch (m_version) {
case GameVersion::Jak2:
case GameVersion::Jak3:
return "/src/jak2/final/texture-page8/";
default:
ASSERT_MSG(false, "NYI get_file_info_string version");
break;
}
}
std::vector<std::vector<u8>> m_chunks;
};
} // namespace decompiler