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62ef9fe49d
This does a couple of things: - The `custom_levels` folder was renamed to `custom_assets` and contains `levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3 in order to keep everything regarding custom stuff in one place. - With this, texture replacements now use separate folders for all games - A build actor tool was added that generates art groups for custom actors - Custom levels can now specify what custom models from the `models` folder they want to import, this will add them to the level's FR3. - A `test-zone-obs.gc` file was added, containing a `test-actor` process that uses a custom model as an example. The build actor tool is still very WIP, the joints and the default animation are hardcoded, but it allows for importing any GLB file as a merc model.
9 lines
242 B
Common Lisp
9 lines
242 B
Common Lisp
;; DGO definition file for Awful Village level
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;; We use the convention of having a longer DGO name for levels without precomputed visibility.
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;; the actual file name still needs to be 8.3
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("TSZ.DGO"
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(
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"prison-obs.o"
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"test-zone.go"
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)) |