jak-project/.gitignore
Tyler Wilding 8b12553d15
d/jak2: first pass at decompiling the core vehicle/traffic code (#2058)
Effects the following files:
- [x] vehicle-rider
- [x] vehicle-control
- [x] vehicle-effects
- [x] vehicle
~~- [ ] vehicle-util~~
- [x] vehicle-physics
- [x] vehicle-states
~~- [ ] vehicle-guard~~
~~- [ ] traffic-engine~~
~~- [ ] traffic-manager~~

With the exception of traffic-engine, most of these files are either
done or have 1-3 stubborn functions remaining. Draft while I try to
resolve as many as possible / cleanup names and such.

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-14 12:01:33 -05:00

66 lines
719 B
Plaintext

# for CMake
/Testing
# for clion
cmake-build-debug/*
cmake-build-debug--o0/*
.idea/*
build/*
decompiler_out/*
decompiler_out2/*
logs/*
# for vscode/clangd
.cache/*
.DS_Store
# wsl apparently builds to here?
linux-default/
# for Nix
/result*
\#*#
.#*#
*.pyc
# output from our tools
*.bin
*.log
*.p2s
savestate-out/
savestate_out/
failures/
ee-results*.json
search-results.json
.env
/search-results.json
# graphics debug
debug_out/
gfx_dumps/
screenshots/
# game stuff
game_config/*
imgui.ini
# website stuff
node_modules/
# texture replacements
texture_replacements/*
# generated cmake files
svnrev.h
ci-artifacts/
out/build/
__pycache__/
# sqlite stuff
*.db
*.db-journal
# backup files from OpenMaya
*.bak