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https://github.com/open-goal/jak-project.git
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00ac12094e
- lets you split up your `startup.gc` file into two sections - one that runs on initial startup / reloads - the other that runs when you listen to a target - allows for customization of the keybinds added a month or so ago - removes a useless flag (--startup-cmd) and marks others for deprecation. - added another help prompt that lists all the keybinds and what they do Co-authored-by: water <awaterford111445@gmail.com>
36 lines
908 B
C++
36 lines
908 B
C++
#include "versions.h"
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#include "common/util/Assert.h"
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#include "third-party/fmt/core.h"
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#include "third-party/fmt/format.h"
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GameVersion game_name_to_version(const std::string& name) {
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if (name == "jak1") {
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return GameVersion::Jak1;
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} else if (name == "jak2") {
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return GameVersion::Jak2;
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} else {
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ASSERT_MSG(false, fmt::format("invalid game name: {}", name));
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}
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}
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bool valid_game_version(const std::string& name) {
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return name == "jak1" || name == "jak2";
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}
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std::string version_to_game_name(GameVersion v) {
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switch (v) {
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case GameVersion::Jak1:
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return "jak1";
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case GameVersion::Jak2:
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return "jak2";
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default:
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ASSERT_MSG(false, fmt::format("no game_name for version: {} found", fmt::underlying(v)));
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}
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}
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std::vector<std::string> valid_game_version_names() {
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return {game_version_names[GameVersion::Jak1], game_version_names[GameVersion::Jak2]};
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}
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