jak-project/game/graphics/opengl_renderer
ManDude af447aeab7
[game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00
..
shaders random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
tfrag [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
AdgifHandler.h [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
BucketRenderer.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BucketRenderer.h [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
debug_gui.cpp add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
debug_gui.h add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
DirectRenderer.cpp [game] subtitles support (tools + goal + text file). (#1174) 2022-02-19 13:10:10 -05:00
DirectRenderer.h [game] subtitles support (tools + goal + text file). (#1174) 2022-02-19 13:10:10 -05:00
dma_helpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
EyeRenderer.h [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
Loader.cpp [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
Loader.h [game] clean up texture stuff (#1120) 2022-01-28 23:44:03 -05:00
MercProgram.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
MercRenderer.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
MercRenderer.h [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
OpenGLRenderer.cpp [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
OpenGLRenderer.h add MSAA 4x + lod picking for TIE & tfrag (#1167) 2022-02-15 18:42:48 -05:00
Profiler.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Shader.h random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
SkyBlendCPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendGPU.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
SkyBlendGPU.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyRenderer.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
SkyRenderer.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
Sprite3.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Sprite3.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
sprite_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
SpriteRenderer.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00