..
shaders
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00
tfrag
[graphics] reduce the size of fr3 files ( #1175 )
2022-02-16 22:13:18 -05:00
AdgifHandler.h
[graphics] eyes ( #1169 )
2022-02-15 19:37:51 -05:00
BucketRenderer.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
BucketRenderer.h
[graphics] eyes ( #1169 )
2022-02-15 19:37:51 -05:00
debug_gui.cpp
add MSAA 4x + lod picking for TIE & tfrag ( #1167 )
2022-02-15 18:42:48 -05:00
debug_gui.h
add MSAA 4x + lod picking for TIE & tfrag ( #1167 )
2022-02-15 18:42:48 -05:00
DirectRenderer.cpp
[game] subtitles support (tools + goal + text file). ( #1174 )
2022-02-19 13:10:10 -05:00
DirectRenderer.h
[game] subtitles support (tools + goal + text file). ( #1174 )
2022-02-19 13:10:10 -05:00
dma_helpers.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
dma_helpers.h
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
EyeRenderer.cpp
[graphics] eyes ( #1169 )
2022-02-15 19:37:51 -05:00
EyeRenderer.h
[graphics] eyes ( #1169 )
2022-02-15 19:37:51 -05:00
Loader.cpp
[graphics] reduce the size of fr3 files ( #1175 )
2022-02-16 22:13:18 -05:00
Loader.h
[game] clean up texture stuff ( #1120 )
2022-01-28 23:44:03 -05:00
MercProgram.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
MercRenderer.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
MercRenderer.h
[graphics] reduce the size of fr3 files ( #1175 )
2022-02-16 22:13:18 -05:00
OpenGLRenderer.cpp
[graphics] eyes ( #1169 )
2022-02-15 19:37:51 -05:00
OpenGLRenderer.h
add MSAA 4x + lod picking for TIE & tfrag ( #1167 )
2022-02-15 18:42:48 -05:00
Profiler.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
Profiler.h
[decomp] sky/time of day ( #883 )
2021-10-10 20:07:03 -04:00
Shader.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
Shader.h
random fixes + support clang-cl
on visual studio ( #1129 )
2022-02-07 19:15:37 -05:00
SkyBlendCommon.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp
[graphics] reduce the size of fr3 files ( #1175 )
2022-02-16 22:13:18 -05:00
SkyBlendCPU.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendGPU.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
SkyBlendGPU.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyRenderer.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
SkyRenderer.h
add vis data to tie/tfrag and better framelimiting/lag ( #1100 )
2022-01-20 00:22:03 -05:00
Sprite3.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
Sprite3.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
sprite_common.h
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
SpriteRenderer.h
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
TextureUploadHandler.h
[decomp] sky/time of day ( #883 )
2021-10-10 20:07:03 -04:00