jak-project/goal_src/engine
ManDude ae22ba42d0
[decomp] orb-cache (#956)
* begin

* tests

* missing stuff
2021-11-09 23:22:31 -05:00
..
ambient decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
anim [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
camera decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
collide [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
data [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
debug [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
dma decomp: finish merc-death and some progress on ocean / powerups (#940) 2021-10-26 19:16:16 -04:00
draw [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
engine [decomp] minor type cleanup (#874) 2021-10-02 11:50:12 -04:00
entity decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
game [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
geometry decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
gfx decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
level [decomp] memory usage (#945) 2021-10-26 21:14:50 -04:00
load [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
math [decompiler] implement defskelgroup (#955) 2021-11-04 19:10:39 -04:00
nav [decomp] minor type cleanup (#874) 2021-10-02 11:50:12 -04:00
physics [decomp] clean up sync info (#735) 2021-08-02 21:49:05 -04:00
ps2 [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
sound decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
sparticle decomp: finish merc-death and some progress on ocean / powerups (#940) 2021-10-26 19:16:16 -04:00
target decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
ui [decomp] orb-cache (#956) 2021-11-09 23:22:31 -05:00
util decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00