jak-project/goalc/main.cpp

188 lines
6.5 KiB
C++

#include <cstdio>
#include <regex>
#include "common/log/log.h"
#include "common/repl/nrepl/ReplServer.h"
#include "common/repl/util.h"
#include "common/util/FileUtil.h"
#include "common/util/diff.h"
#include "common/util/string_util.h"
#include "common/versions.h"
#include "goalc/compiler/Compiler.h"
#include "third-party/CLI11.hpp"
#include "third-party/fmt/color.h"
#include "third-party/fmt/core.h"
void setup_logging() {
lg::set_file(file_util::get_file_path({"log/compiler.txt"}));
lg::set_file_level(lg::level::info);
lg::set_stdout_level(lg::level::info);
lg::set_flush_level(lg::level::info);
lg::initialize();
}
int main(int argc, char** argv) {
bool auto_listen = false;
bool auto_debug = false;
bool auto_find_user = false;
std::string cmd = "";
std::string username = "#f";
std::string game = "jak1";
int nrepl_port = 8181;
fs::path project_path_override;
// TODO - a lot of these flags could be deprecated and moved into `repl-config.json`
// TODO - auto-find the user if there is only one folder within `user/`
CLI::App app{"OpenGOAL Compiler / REPL"};
app.add_option("-c,--cmd", cmd, "Specify a command to run, no REPL is launched in this mode");
app.add_option("-u,--user", username,
"Specify the username to use for your user profile in 'goal_src/user/'");
app.add_option("-p,--port", nrepl_port, "Specify the nREPL port. Defaults to 8181");
app.add_flag("--auto-lt", auto_listen,
"Attempt to automatically connect to the listener on startup");
app.add_flag("--auto-dbg", auto_debug,
"Attempt to automatically connect to the debugger on startup");
app.add_flag("--user-auto", auto_find_user,
"Attempt to automatically deduce the user, overrides '--user'");
app.add_option("-g,--game", game, "The game name: 'jak1' or 'jak2'");
app.add_option("--proj-path", project_path_override,
"Specify the location of the 'data/' folder");
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
// Yell about deprecations
if (auto_listen) {
lg::warn(
"--auto-lt will be deprecated, migrate to a 'startup.gc' file in your goal_src/user "
"folder");
}
if (auto_debug) {
lg::warn(
"--auto-dbg will be deprecated, migrate to a 'startup.gc' file in your goal_src/user "
"folder");
}
GameVersion game_version = game_name_to_version(game);
if (!project_path_override.empty()) {
if (!fs::exists(project_path_override)) {
lg::error("Error: project path override '{}' does not exist", project_path_override.string());
return 1;
}
if (!file_util::setup_project_path(project_path_override)) {
lg::error("Could not setup project path!");
return 1;
}
} else if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
setup_logging();
lg::info("OpenGOAL Compiler {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
// Figure out the username
if (auto_find_user) {
username = REPL::find_repl_username();
}
// Load the user's startup file
auto startup_file = REPL::load_user_startup_file(username, game_version);
// TODO - deprecate these two flags
if (startup_file.run_before_listen.empty() && (auto_debug || auto_listen)) {
startup_file.run_before_listen.push_back("(lt)");
}
if (startup_file.run_after_listen.empty() && (auto_debug || auto_listen)) {
startup_file.run_before_listen.push_back("(dbgc)");
}
// Load the user's REPL config
auto repl_config = REPL::load_repl_config(username, game_version);
// Init Compiler
std::unique_ptr<Compiler> compiler;
std::mutex compiler_mutex;
// if a command is provided on the command line, no REPL just run the compiler on it
try {
if (!cmd.empty()) {
compiler = std::make_unique<Compiler>(game_version);
compiler->run_front_end_on_string(cmd);
return 0;
}
} catch (std::exception& e) {
lg::error("Compiler Fatal Error: {}", e.what());
}
// Otherwise, start the REPL normally
ReplStatus status = ReplStatus::OK;
std::function<void()> repl_startup_func = [&]() {
// Run automatic forms if applicable
std::lock_guard<std::mutex> lock(compiler_mutex);
for (const auto& cmd : startup_file.run_before_listen) {
status = compiler->handle_repl_string(cmd);
}
};
// Initialize nREPL server socket
std::function<bool()> shutdown_callback = [&]() { return status == ReplStatus::WANT_EXIT; };
ReplServer repl_server(shutdown_callback, nrepl_port);
bool repl_server_ok = repl_server.init_server();
std::thread nrepl_thread;
// the compiler may throw an exception if it fails to load its standard library.
try {
compiler = std::make_unique<Compiler>(
game_version, username,
std::make_unique<REPL::Wrapper>(username, repl_config, startup_file));
// Start nREPL Server if it spun up successfully
if (repl_server_ok) {
nrepl_thread = std::thread([&]() {
while (!shutdown_callback()) {
auto resp = repl_server.get_msg();
if (resp) {
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(resp.value());
// Print out the prompt, just for better UX
compiler->print_to_repl(compiler->get_prompt());
}
std::this_thread::sleep_for(std::chrono::microseconds(50000));
}
});
}
repl_startup_func();
// Poll Terminal
while (status != ReplStatus::WANT_EXIT) {
if (status == ReplStatus::WANT_RELOAD) {
lg::info("Reloading compiler...");
std::lock_guard<std::mutex> lock(compiler_mutex);
if (compiler) {
compiler->save_repl_history();
}
compiler = std::make_unique<Compiler>(
game_version, username,
std::make_unique<REPL::Wrapper>(username, repl_config, startup_file));
status = ReplStatus::OK;
repl_startup_func();
}
// process user input
std::string input_from_stdin = compiler->get_repl_input();
if (!input_from_stdin.empty()) {
// lock, while we compile
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(input_from_stdin);
}
}
} catch (std::exception& e) {
lg::error("Compiler Fatal Error: {}", e.what());
status = ReplStatus::WANT_EXIT;
}
// TODO - investigate why there is such a delay when exitting
// Cleanup
if (repl_server_ok) {
repl_server.shutdown_server();
nrepl_thread.join();
}
return 0;
}