jak-project/goal_src/jak2/pc/pckernel.gc
ManDude ad9a532ff9
[jak2] text aspect ratio fixes (#2251)
Fixes the aspect ratio of the font renderer (Jak 2 does not need the
same hacks as Jak 1), the custom letterbox/pillarbox sizes and fixes the
heap display.

---------

Co-authored-by: water <awaterford111445@gmail.com>
2023-02-25 19:27:58 +00:00

139 lines
4.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
#|
This file runs the game-specific version of the pckernel.
See pckernel-common.gc for the bulk of the pckernel.
|#
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; methods
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod set-game-setting! pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol) (value symbol))
(case setting
(('video-mode)
(set! (-> *setting-control* user-current video-mode) #f)
(set! (-> *setting-control* user-default video-mode) value)
)
(('aspect-ratio)
(set! (-> *setting-control* user-default aspect-ratio) value)
)
(else
(format #t "unknown setting ~A (~A) to set-game-setting!" setting value))
)
)
(defmethod get-game-setting! pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol))
(case setting
(('video-mode)
(-> *setting-control* user-default video-mode)
)
(('aspect-ratio)
(-> *setting-control* user-default aspect-ratio)
)
(else
(format #t "unknown setting ~A to get-game-setting!" setting)
#f)
)
)
(defmethod set-game-language! pc-settings-jak2 ((obj pc-settings-jak2) (lang language-enum))
(set! (-> *setting-control* user-default language) lang)
)
(defmethod get-game-language! pc-settings-jak2 ((obj pc-settings-jak2))
(get-current-language)
)
(defmethod update-discord-rpc pc-settings-jak2 ((obj pc-settings-jak2))
"update discord rpc module"
(let ((info (new 'stack 'discord-info)))
(set! (-> info orb-count) (&-> *game-info* skill-total))
(set! (-> info gem-count) (&-> *game-info* gem-total))
(set! (-> info death-count) (&-> *game-info* total-deaths))
(set! (-> info status) "Playing Jak II™")
;; grab the name of the level we're in
(if (and *level* (level-get-target-inside *level*))
(set! (-> info level) (symbol->string (-> (level-get-target-inside *level*) name)))
(set! (-> info level) "unknown"))
(set! (-> info cutscene?) #f) ;; TODO - cutscenes don't work yet
(set! (-> info time-of-day) (&-> *time-of-day-context* time))
(set! (-> info percent-complete) (calculate-percentage *game-info*))
;; TODO - wrapping in `with-profiler` causes an error, fix it
(pc-discord-rpc-update info)
)
0)
(defmethod update-speedrun pc-settings-jak2 ((obj pc-settings-jak2))
"update speedrun module"
#f
)
(defmethod update-video-hacks pc-settings-jak2 ((obj pc-settings-jak2))
"update the graphics hacks used for the progress menu. ugh."
(set! (-> (get-video-params) relative-x-scale) (-> obj aspect-ratio-reciprocal))
(set! (-> (get-video-params) relative-x-scale-reciprical) (-> obj aspect-ratio-scale))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; file I/O
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmethod handle-input-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
"handle the text parsing input for the 'settings' group"
((method-of-type pc-settings handle-input-settings) obj file)
(case-str *pc-temp-string*
(("jetboard-trick-text?") (set! (-> obj jetboard-trick-text?) (file-stream-read-symbol file)))
)
0)
(defmethod handle-output-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
"handle the text writing output for the 'settings' group"
((method-of-type pc-settings handle-output-settings) obj file)
(format file " (jetboard-trick-text? ~A)~%" (-> obj jetboard-trick-text?))
0)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; PC settings
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(define-once *pc-settings* (new 'global 'pc-settings-jak2))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; other
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun draw-build-revision ()
(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
(bucket-id debug-no-zbuf1))
(draw-string-xy *pc-settings-built-sha*
buf
0 10
(font-color flat-yellow)
(font-flags shadow kerning))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; process pools
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; the actor pool for PC processes! it has space for 4 processes, with 16K of space.
(define *pc-dead-pool* (new 'global 'dead-pool 4 (* 16 1024) "*pc-dead-pool*"))