jak-project/goal_src/jak1
water111 ad5cec1bb4
[jak2] Floating point blerc (#2715)
This moves the blerc math from mips2c to the Merc2 renderer, and uses
floats instead.

We could potentially do this on the GPU, which would be even faster, but
this isn't that slow in the first place.
2023-06-11 12:35:08 -04:00
..
build Create a new format for particle definitions (defpart) (#2572) 2023-04-29 11:01:47 -04:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine [jak2] Floating point blerc (#2715) 2023-06-11 12:35:08 -04:00
examples Update font-color enum (#2670) 2023-05-24 06:57:05 +01:00
import jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
kernel game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
levels [jak2] fix missing drill crane center part (#2692) 2023-06-05 18:56:26 -04:00
old goal_src: Get rid of *OLD* files in jak1's goal_src (#1736) 2022-08-06 12:03:42 -04:00
pc Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
compiler-setup.gc cleanup cheats menu + change game territory logic + some subtitles (#1733) 2022-08-06 11:57:19 -04:00
game.gp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
kernel-defs.gc game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00