jak-project/common/util
Tyler Wilding ac3c4e59b0
goalc/repl: Allow hot-loading files via ml with just the object name (#2036)
This allows you to not have to define the entire file path to a source
file to re-compile and load it. Technically a stop-gap until editor
tools are developed around writing OpenGOAL.


![image](https://user-images.githubusercontent.com/13153231/203196148-de61cf4b-42c8-43dc-a7fd-80e6ba6f5ac2.png)

As opposed to `(ml "goal_src/jak2/engine/game/main.gc")` (which still
works)

This is accomplished via the following config (connection attempts is
irrelevant):
```json
{
  "numConnectToTargetAttempts": 1,
  "jak2": {
    "asmFileSearchDirs": [
      "goal_src/jak2"
    ]
  }
}
```

This also provides a way to make game-specific configurations for the
REPL fairly easily.
2022-11-29 19:22:22 -05:00
..
Assert.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
Assert.h [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
BinaryReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
BinaryWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
BitUtils.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BitUtils.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
colors.h [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
compress.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
compress.h Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
CopyOnWrite.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
crc32.cpp [decompiler] performance improvements in extraction (#1309) 2022-04-15 20:40:10 -04:00
crc32.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dgo_util.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dgo_util.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoReader.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoWriter.cpp [jak2] support for multiple out/ directories (#1585) 2022-06-30 21:11:58 -04:00
DgoWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
diff.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
diff.h Documentation cleanup and some feature improvements (#1155) 2022-02-12 17:48:50 -05:00
FileUtil.cpp goalc/repl: Allow hot-loading files via ml with just the object name (#2036) 2022-11-29 19:22:22 -05:00
FileUtil.h goalc/repl: Allow hot-loading files via ml with just the object name (#2036) 2022-11-29 19:22:22 -05:00
FilteredValue.h [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
FontUtils.cpp d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
FontUtils.h d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
FrameLimiter.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
FrameLimiter.h add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
json_util.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
json_util.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
math_util.h Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
os.cpp fix bug in collide-probe (#1180) 2022-02-18 23:01:05 -05:00
os.h [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
print_float.cpp [decomp] make defpart and defpartgroup work in jak 2 (#1947) 2022-10-09 12:53:44 -04:00
print_float.h [decomp] make defpart and defpartgroup work in jak 2 (#1947) 2022-10-09 12:53:44 -04:00
Range.h [goalc] register allocator v2 (#731) 2021-08-01 17:46:55 -04:00
read_iso_file.cpp extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
read_iso_file.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
Serializer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SimpleThreadGroup.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SimpleThreadGroup.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SmallVector.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
StringUtil.cpp goalc/repl: Allow hot-loading files via ml with just the object name (#2036) 2022-11-29 19:22:22 -05:00
StringUtil.h goalc/repl: Allow hot-loading files via ml with just the object name (#2036) 2022-11-29 19:22:22 -05:00
Timer.cpp goalc: Add TCP server socket in REPL process (#1335) 2022-05-06 18:19:37 -04:00
Timer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Trie.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
unicode_util.cpp Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
unicode_util.h utf8: fix locale mis-handling on linux (#1698) 2022-07-23 10:30:23 -04:00