jak-project/common/util/FileUtil.h
Tyler Wilding 9e2b49abaa
Automatically watch PCSX2 savestate directory and analyze the EE Memory (#507)
* add elzip library (doesn't require zlib)

* Can analyze directly from a PCSX2 save-state now

* Add scaffolding to auto-watch for new save-states

* .gitattributes fix
2021-05-20 14:18:28 -04:00

37 lines
1.4 KiB
C++

#pragma once
/*!
* @file FileUtil.h
* Utility functions for reading and writing files.
*/
#include <string>
#include <vector>
#include <filesystem>
#include "common/common_types.h"
namespace fs = std::filesystem;
namespace file_util {
std::filesystem::path get_user_home_dir();
std::string get_project_path();
std::string get_file_path(const std::vector<std::string>& input);
bool create_dir_if_needed(const std::string& path);
void write_binary_file(const std::string& name, const void* data, size_t size);
void write_rgba_png(const std::string& name, void* data, int w, int h);
void write_text_file(const std::string& file_name, const std::string& text);
std::vector<uint8_t> read_binary_file(const std::string& filename);
std::string read_text_file(const std::string& path);
bool is_printable_char(char c);
std::string combine_path(const std::string& parent, const std::string& child);
std::string base_name(const std::string& filename);
void init_crc();
uint32_t crc32(const uint8_t* data, size_t size);
uint32_t crc32(const std::vector<uint8_t>& data);
void MakeISOName(char* dst, const char* src);
void ISONameFromAnimationName(char* dst, const char* src);
void assert_file_exists(const char* path, const char* error_message);
bool dgo_header_is_compressed(const std::vector<u8>& data);
std::vector<u8> decompress_dgo(const std::vector<u8>& data_in);
} // namespace file_util