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https://github.com/open-goal/jak-project.git
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577382ad34
Disables the fog hack for Jak 2, where it's not useful and kind of breaks in most levels which rely on dark vertices that aren't underwater (e.g. city windows).
44 lines
1.3 KiB
C++
Vendored
Generated
44 lines
1.3 KiB
C++
Vendored
Generated
// Formatting library for C++
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//
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// Copyright (c) 2012 - 2016, Victor Zverovich
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// All rights reserved.
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//
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// For the license information refer to format.h.
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#include "format-inl.h"
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FMT_BEGIN_NAMESPACE
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namespace detail {
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template FMT_API auto dragonbox::to_decimal(float x) noexcept
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-> dragonbox::decimal_fp<float>;
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template FMT_API auto dragonbox::to_decimal(double x) noexcept
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-> dragonbox::decimal_fp<double>;
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#ifndef FMT_STATIC_THOUSANDS_SEPARATOR
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template FMT_API locale_ref::locale_ref(const std::locale& loc);
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template FMT_API auto locale_ref::get<std::locale>() const -> std::locale;
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#endif
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// Explicit instantiations for char.
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template FMT_API auto thousands_sep_impl(locale_ref)
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-> thousands_sep_result<char>;
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template FMT_API auto decimal_point_impl(locale_ref) -> char;
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template FMT_API void buffer<char>::append(const char*, const char*);
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template FMT_API void vformat_to(buffer<char>&, string_view,
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typename vformat_args<>::type, locale_ref);
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// Explicit instantiations for wchar_t.
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template FMT_API auto thousands_sep_impl(locale_ref)
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-> thousands_sep_result<wchar_t>;
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template FMT_API auto decimal_point_impl(locale_ref) -> wchar_t;
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template FMT_API void buffer<wchar_t>::append(const wchar_t*, const wchar_t*);
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} // namespace detail
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FMT_END_NAMESPACE
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