jak-project/game
Tyler Wilding a9bdb0136e
New Crowdin updates (#3547)
People seem to be translating lines that aren't in the base english one,
such as `mtn-plat-buried-rocks-a`

This is fine, but Crowdin will continue to remove these every sync PR
because they aren't in the base english file. So some kind of
segregation needs to happen.

If we didn't want these scenes translated, then they should be banned
from being translated via the editor / etc in the first place (shouldn't
have been included in the metadata).
2024-06-03 01:01:58 -04:00
..
assets New Crowdin updates (#3547) 2024-06-03 01:01:58 -04:00
common jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
external jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
graphics [buildactor] support generating collide-meshes for custom models (#3540) 2024-05-29 06:09:20 +02:00
kernel REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
mips2c jak 3 shadows (#3530) 2024-05-23 18:29:42 +01:00
overlord [jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags (#3541) 2024-05-31 16:41:35 +01:00
sce decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
settings game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
sound deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
system fix c++ compiler warnings, extract_merc assert (#3488) 2024-05-03 17:29:18 +01:00
tools REPL related improvements and fixes (#3545) 2024-06-03 00:14:52 -04:00
CMakeLists.txt jak 3 shadows (#3530) 2024-05-23 18:29:42 +01:00
main.cpp game: fix the path the--portable flag determines (#3537) 2024-05-26 00:40:33 -04:00
runtime.cpp [jak3] Decomp for gkernel, gkernel-h, gstate, gstring (#3326) 2024-01-21 18:08:05 -05:00
runtime.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00