jak-project/goal_src/levels/village3/assistant-village3.gc
ManDude 80a002f8c0
[decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00

358 lines
8.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: assistant-village3.gc
;; name in dgo: assistant-village3
;; dgos: L1, VI3
;; DECOMP BEGINS
(deftype assistant-villagec (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(defskelgroup *assistant-village3-sg* assistant-village3
0
3
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:longest-edge (meters 0)
:shadow 2
)
(defmethod dummy-52 assistant-villagec ((obj assistant-villagec))
(let ((v1-1 (-> obj draw shadow-ctrl)))
(when v1-1
(let ((f0-0 (-> obj root-override trans y)))
(let ((a0-2 v1-1))
(set! (-> a0-2 settings bot-plane w) (- (+ -2048.0 f0-0)))
)
0
(set! (-> v1-1 settings top-plane w) (- (+ 1024.0 f0-0)))
)
0
)
)
(none)
)
(defmethod draw-npc-shadow assistant-villagec ((obj assistant-villagec))
(-> obj draw shadow-ctrl)
(cond
((and
(-> obj draw shadow)
(zero? (-> obj draw cur-lod))
(logtest? (-> obj draw status) 8)
)
(let ((v1-9 (-> obj draw shadow-ctrl)))
(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
)
0
(dummy-14 (-> obj draw shadow-ctrl))
)
(else
(let ((v1-14 (-> obj draw shadow-ctrl)))
(logior! (-> v1-14 settings flags) 32)
)
0
)
)
(none)
)
(defmethod play-anim! assistant-villagec ((obj assistant-villagec) (arg0 symbol))
(set! (-> obj talk-message) (the-as uint 292))
(cond
((=
(get-task-status (game-task finalboss-movies))
(task-status need-introduction)
)
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(get-art-elem obj)
)
(else
(new 'static 'spool-anim
:name "assistant-village3-reminder"
:index 4
:parts 3
:command-list '()
)
)
)
)
(defmethod get-art-elem assistant-villagec ((obj assistant-villagec))
(-> obj draw art-group data 3)
)
(defmethod should-display? assistant-villagec ((obj assistant-villagec))
(and
(task-closed? (game-task village3-button) (task-status need-introduction))
(not (sages-kidnapped?))
)
)
(defmethod target-above-threshold? assistant-villagec ((obj assistant-villagec))
(the-as symbol (and *target* (< (-> (target-pos 0) z) -14245888.0)))
)
(defmethod TODO-RENAME-43 assistant-villagec ((obj assistant-villagec))
(when
(TODO-RENAME-10
(-> obj ambient)
(new 'stack-no-clear 'vector)
9000
122880.0
obj
)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.85714287 f0-2)
(play-ambient (-> obj ambient) "ASSTLP31" #f (-> obj root-override trans))
)
((< 0.71428573 f0-2)
(play-ambient (-> obj ambient) "ASSTLP32" #f (-> obj root-override trans))
)
((< 0.5714286 f0-2)
(play-ambient (-> obj ambient) "ASSTLP33" #f (-> obj root-override trans))
)
((< 0.42857143 f0-2)
(let ((v1-16 (get-task-status (game-task lavatube-end))))
(if
(not
(or
(= v1-16 (task-status need-reward-speech))
(= v1-16 (task-status invalid))
)
)
(play-ambient
(-> obj ambient)
"ASSTLP34"
#f
(-> obj root-override trans)
)
)
)
)
((< 0.2857143 f0-2)
(let ((v1-21 (get-task-status (game-task lavatube-end))))
(if
(not
(or
(= v1-21 (task-status need-reward-speech))
(= v1-21 (task-status invalid))
)
)
(play-ambient
(-> obj ambient)
"ASSTLP35"
#f
(-> obj root-override trans)
)
)
)
)
((< 0.14285715 f0-2)
(let ((v1-26 (get-task-status (game-task lavatube-end))))
(if
(not
(or
(= v1-26 (task-status need-reward-speech))
(= v1-26 (task-status invalid))
)
)
(play-ambient
(-> obj ambient)
"ASSTLP36"
#f
(-> obj root-override trans)
)
)
)
)
((nonzero? (get-task-status (game-task citadel-sage-green)))
(play-ambient (-> obj ambient) "ASSTLP37" #f (-> obj root-override trans))
)
)
)
)
)
(defstate idle (assistant-villagec)
:virtual #t
:code
(behavior ()
(if (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(get-art-elem self)
)
(ja-channel-push! 1 15)
)
(while #t
(TODO-RENAME-43 self)
(let ((a0-8 (-> self skel root-channel 0)))
(set!
(-> a0-8 frame-group)
(the-as art-joint-anim (-> self draw art-group data 3))
)
(set!
(-> a0-8 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 3))
data
0
length
)
-1
)
)
)
(set! (-> a0-8 param 1) 1.0)
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group!
a0-8
(the-as art-joint-anim (-> self draw art-group data 3))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-9 (-> self skel root-channel 0)))
(set!
(-> a0-9 param 0)
(the float (+ (-> a0-9 frame-group data 0 length) -1))
)
(set! (-> a0-9 param 1) 1.0)
(joint-control-channel-group-eval!
a0-9
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-0 (-> *display* base-frame-counter)))
(while (let* ((s5-0 (-> *display* base-frame-counter))
(f30-0 300.0)
(f28-0 0.16)
(f26-0 0.17000002)
(v1-31
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-32 (the-as number (logior #x3f800000 v1-31)))
)
(<
(-
s5-0
(the
int
(* f30-0 (+ f28-0 (* f26-0 (+ -1.0 (the-as float v1-32)))))
)
)
gp-0
)
)
(suspend)
)
)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> gp-1 param 0) (ja-aframe 0.0 0))
(set! (-> gp-1 param 1) 1.0)
(set! (-> gp-1 frame-num) (ja-aframe 16.0 0))
(joint-control-channel-group! gp-1 (if (> (-> self skel active-channels) 0)
(->
self
skel
root-channel
0
frame-group
)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 param 0) (ja-aframe 0.0 0))
(set! (-> gp-2 param 1) 1.0)
(joint-control-channel-group-eval!
gp-2
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let* ((s5-1 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-1 0.16)
(f26-1 0.17000002)
(v1-56
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-57 (the-as number (logior #x3f800000 v1-56)))
)
(<
(-
s5-1
(the
int
(* f30-1 (+ f28-1 (* f26-1 (+ -1.0 (the-as float v1-57)))))
)
)
gp-3
)
)
(suspend)
)
)
)
(none)
)
)
(defmethod
init-from-entity!
assistant-villagec
((obj assistant-villagec) (arg0 entity-actor))
(dummy-40
obj
arg0
*assistant-village3-sg*
3
31
(new 'static 'vector :w 4096.0)
5
)
(set! (-> obj tasks) (get-task-control (game-task assistant-village3)))
(dummy-42 obj)
(none)
)