jak-project/goal_src/jak1/engine/gfx/foreground
water111 0db9b288e4
[merc2] Support texscroll, use in jak 1 in more places, fix envmap bug (#2303)
Three main changes:

- Adds support for the texture scrolling effect used on conveyor belts,
and turn it on for jak 2.
- Use merc instead of generic in jak 1 for ripple/water/texscroll stuff
(non-ocean water, lava, dark eco, etc). This is a pretty big speedup in
a lot of places.
- Fix a really old bug with blending mode used to draw environment maps.
The effect is that envmaps were half as bright as they should have been.

As usual, there's a flag to go back to the old behavior on jak 1. Set
these to `#t` to use generic like we used to.
```
*texscroll-force-generic*
*ripple-force-generic*
```

The format has changed, and everything must be rebuilt (C++, FR3's, GOAL
code)
2023-03-09 20:01:22 -05:00
..
bones-h.gc rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
bones.gc [merc2] Support texscroll, use in jak 1 in more places, fix envmap bug (#2303) 2023-03-09 20:01:22 -05:00
eye-h.gc rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00
eye.gc more random cleanup (#1716) 2022-08-02 18:48:10 -04:00
ripple.gc rework goal_src structure for jak 1 a bit (#1615) 2022-07-05 16:00:09 -04:00