..
AtomicOp.cpp
W/nav debugging ( #2077 )
2023-01-01 12:11:18 -05:00
AtomicOp.h
[decomp2] game-save
( #1988 )
2022-10-29 16:08:04 -04:00
AtomicOpForm.cpp
d/jak2: first pass at decompiling the core vehicle/traffic code ( #2058 )
2023-01-14 12:01:33 -05:00
AtomicOpTypeAnalysis.cpp
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day ( #1943 )
2022-10-08 13:33:03 -04:00
bitfields.cpp
[decomp] sky-tng
( #1972 )
2022-10-15 18:21:17 -04:00
bitfields.h
[decomp] sky-tng
( #1972 )
2022-10-15 18:21:17 -04:00
Env.cpp
d/jak2: cleaning up the remainder of unblocked / unclaimed files ( #2171 )
2023-01-31 18:32:50 -05:00
Env.h
d/jak2: decompile conveyor
| elevator
| plat
| bouncer
| basebutton
| base-plat
| most of sampler
| simple-nav-sphere
| simple-focus
| elec-gate
and blocking-plane
( #1942 )
2022-10-08 12:42:52 -04:00
ExpressionHelpers.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
ExpressionHelpers.h
[decomp] handle handle->process
inside an and
( #851 )
2021-09-21 00:12:37 -04:00
Form.cpp
jak2: focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection ( #2321 )
2023-03-14 22:57:31 -04:00
Form.h
[decomp2] game-save
( #1988 )
2022-10-29 16:08:04 -04:00
FormExpressionAnalysis.cpp
jak2: focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection ( #2321 )
2023-03-14 22:57:31 -04:00
FormStack.cpp
decomp/lsp: Differentiate warnings from likely/definite errors ( #1725 )
2022-08-06 11:52:36 -04:00
FormStack.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
GenericElementMatcher.cpp
[jak2] script-eval
macro ( #2315 )
2023-03-11 10:45:16 -05:00
GenericElementMatcher.h
[jak2] script-eval
macro ( #2315 )
2023-03-11 10:45:16 -05:00
IR2_common.h
jak2: focus-test?
macro, fix (zero? (logand ...))
-> (not (logtest? ...))
detection ( #2321 )
2023-03-14 22:57:31 -04:00
LabelDB.cpp
d/jak2: finish onin-game
and resolve type-hinting (array object)
elements ( #2188 )
2023-02-04 20:36:30 -05:00
LabelDB.h
d/jak2: finish onin-game
and resolve type-hinting (array object)
elements ( #2188 )
2023-02-04 20:36:30 -05:00
OpenGoalMapping.cpp
d/jak2: finish task-arrow
| carry-h
| projectile
| gun-[red|yellow|blue]-shot
( #1864 )
2022-10-29 15:22:57 -04:00
OpenGoalMapping.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00