jak-project/goal_src
water111 a8342aef31
[graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
..
build decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
dgos add ref tests for tfrag (#989) 2021-12-04 13:14:40 -05:00
engine [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
examples [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
kernel [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
levels [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
old [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
pc_debug [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
test [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
user [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00
game.gp [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
goal-lib.gc [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
goos-lib.gs [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00
kernel-defs.gc [decomp] joint and related (#1003) 2021-12-26 11:43:16 -05:00