jak-project/game/sce/stubs.cpp
water111 a81aef889a
Level load test (#656)
* tweaks for loading VI1

* temp

* clean up
2021-06-30 19:20:31 -04:00

53 lines
643 B
C++

#include <stdexcept>
#include "common/util/assert.h"
#include "stubs.h"
namespace ee {
void sceGsSyncV() {
assert(false);
}
void sceGsSyncPath() {
assert(false);
}
void sceGsResetGraph() {
assert(false);
}
void sceGsPutIMR() {
assert(false);
}
void sceGsGetIMR() {
assert(false);
}
void sceGsExecStoreImage() {
assert(false);
}
void FlushCache() {}
} // namespace ee
namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
(void)sector;
(void)unk;
assert(false);
return 0;
}
u32 snd_GetLastLoadError() {
assert(false);
return 0;
}
void snd_ResolveBankXREFS() {
assert(false);
}
} // namespace iop