jak-project/goalc/make/Tools.h
ManDude a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00

66 lines
1.3 KiB
C++

#pragma once
#include "goalc/make/Tool.h"
#include "common/goos/Reader.h"
#include "goalc/data_compiler/game_subtitle.h"
class Compiler;
class CompilerTool : public Tool {
public:
CompilerTool(Compiler* compiler);
bool run(const ToolInput& task) override;
bool needs_run(const ToolInput& task) override;
private:
Compiler* m_compiler = nullptr;
};
class DgoTool : public Tool {
public:
DgoTool();
bool run(const ToolInput& task) override;
std::vector<std::string> get_additional_dependencies(const ToolInput&) override;
private:
goos::Reader m_reader;
};
class TpageDirTool : public Tool {
public:
TpageDirTool();
bool run(const ToolInput& task) override;
};
class CopyTool : public Tool {
public:
CopyTool();
bool run(const ToolInput& task) override;
};
class GameCntTool : public Tool {
public:
GameCntTool();
bool run(const ToolInput& task) override;
};
class TextTool : public Tool {
public:
TextTool();
bool run(const ToolInput& task) override;
bool needs_run(const ToolInput& task) override;
};
class GroupTool : public Tool {
public:
GroupTool();
bool run(const ToolInput& task) override;
};
class SubtitleTool : public Tool {
public:
SubtitleTool();
bool run(const ToolInput& task) override;
bool needs_run(const ToolInput& task) override;
};