jak-project/decompiler/IR2
ManDude a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
..
AtomicOp.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
AtomicOp.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
AtomicOpForm.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
AtomicOpTypeAnalysis.cpp Allow symbol table expansion. (#1191) 2022-02-24 22:43:00 -05:00
bitfields.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
bitfields.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Env.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Env.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
ExpressionHelpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
ExpressionHelpers.h [decomp] handle handle->process inside an and (#851) 2021-09-21 00:12:37 -04:00
Form.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Form.h proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
FormExpressionAnalysis.cpp Allow symbol table expansion. (#1191) 2022-02-24 22:43:00 -05:00
FormStack.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
FormStack.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
GenericElementMatcher.cpp proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
GenericElementMatcher.h proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
IR2_common.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
LabelDB.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
LabelDB.h update readme and fix unused function issue (#821) 2021-09-03 19:19:51 -04:00
OpenGoalMapping.cpp [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
OpenGoalMapping.h [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00