jak-project/game/graphics/opengl_renderer/background
water111 a6fa04a83d
[graphics] port generic VU1 to OpenGL (#1221)
* temp

* name the obvious ones

* un-pipelined the fast case in generic vu1

* generic2 dma

* pass2

* first pass at opengl

* many fixes

* fix hud, strip

* windows fix

* final tweaks

* memcard folder

* add missing include
2022-03-06 19:56:43 -05:00
..
background_common.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
background_common.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Tfrag3.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Tfrag3.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
TFragment.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
TFragment.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Tie3.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Tie3.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00