jak-project/common/util/Timer.cpp
water111 a6fa04a83d
[graphics] port generic VU1 to OpenGL (#1221)
* temp

* name the obvious ones

* un-pipelined the fast case in generic vu1

* generic2 dma

* pass2

* first pass at opengl

* many fixes

* fix hud, strip

* windows fix

* final tweaks

* memcard folder

* add missing include
2022-03-06 19:56:43 -05:00

55 lines
1.4 KiB
C++

#include "Timer.h"
#ifdef _WIN32
#include <Windows.h>
#define MS_PER_SEC 1000ULL // MS = milliseconds
#define US_PER_MS 1000ULL // US = microseconds
#define HNS_PER_US 10ULL // HNS = hundred-nanoseconds (e.g., 1 hns = 100 ns)
#define NS_PER_US 1000ULL
#define HNS_PER_SEC (MS_PER_SEC * US_PER_MS * HNS_PER_US)
#define NS_PER_HNS (100ULL) // NS = nanoseconds
#define NS_PER_SEC (MS_PER_SEC * US_PER_MS * NS_PER_US)
int Timer::clock_gettime_monotonic(struct timespec* tv) const {
static LARGE_INTEGER ticksPerSec;
LARGE_INTEGER ticks;
double seconds;
if (!ticksPerSec.QuadPart) {
QueryPerformanceFrequency(&ticksPerSec);
if (!ticksPerSec.QuadPart) {
errno = ENOTSUP;
return -1;
}
}
QueryPerformanceCounter(&ticks);
seconds = (double)ticks.QuadPart / (double)ticksPerSec.QuadPart;
tv->tv_sec = (time_t)seconds;
tv->tv_nsec = (long)((ULONGLONG)(seconds * NS_PER_SEC) % NS_PER_SEC);
return 0;
}
#endif
void Timer::start() {
#ifdef __linux__
clock_gettime(CLOCK_MONOTONIC, &_startTime);
#elif _WIN32
clock_gettime_monotonic(&_startTime);
#endif
}
int64_t Timer::getNs() const {
struct timespec now = {};
#ifdef __linux__
clock_gettime(CLOCK_MONOTONIC, &now);
#elif _WIN32
clock_gettime_monotonic(&now);
#endif
return (int64_t)(now.tv_nsec - _startTime.tv_nsec) +
1000000000 * (now.tv_sec - _startTime.tv_sec);
}