jak-project/game/common
water111 a51536de8d
[graphics] tie generic (#1341)
* [gtie] tie inst and proto functions

* first chain input to generic ee looks good

* m

* works

* ugh

* add tie generic

* rm debug print

* rm generic ties from fr3
2022-04-29 23:44:53 -04:00
..
dgo_rpc_types.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
file_paths.h save & load to file! 2021-08-16 15:43:12 +01:00
game_common_types.h [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
loader_rpc_types.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
overlord_common.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
play_rpc_types.h memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
player_rpc_types.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
ramdisk_rpc_types.h [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
str_rpc_types.h [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997) 2021-12-09 18:39:40 -05:00
vu.h [graphics] tie generic (#1341) 2022-04-29 23:44:53 -04:00