jak-project/decompiler/level_extractor
water111 a51536de8d
[graphics] tie generic (#1341)
* [gtie] tie inst and proto functions

* first chain input to generic ee looks good

* m

* works

* ugh

* add tie generic

* rm debug print

* rm generic ties from fr3
2022-04-29 23:44:53 -04:00
..
BspHeader.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
BspHeader.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_collide_frags.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_collide_frags.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_level.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_level.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
extract_shrub.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
extract_shrub.h [graphics] First part of shrub extraction (#1258) 2022-03-28 18:14:25 -04:00
extract_tfrag.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
extract_tfrag.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
extract_tie.cpp [graphics] tie generic (#1341) 2022-04-29 23:44:53 -04:00
extract_tie.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
notes.txt [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00